Why %Health Damage is Stupid on Tanks
Why are you creating tank champions with %Health DMG Instead of giving them more utility????? Tanks aren't supposed to combo kill an adc, they should be Teamfighting monsters with tons of CC to bring to the Table.
is a great example of this, he doesn't have too much damage, and provides CC for his team.
is broken because she has too much utility along with crazy amounts of damage. quit inserting %Health dmg in every rework you do, its stupid and makes the game more unbalanced than it already is.
shouldn't be bursting my adc down to 1/3rd health in one rotation.
Melee duelist
Ranged duelist
Ranged siege (wave clear)
Melee siege (wave clear)
if these champions do "relevant damage" you must be on something lol. These champs 100-0 like an assassin with very little fall back.