PSA: LCS "op" champs strengths are actually unnoticeable to most players

slippykitten··2 votes·579 views

Everyone complains about "op" champs but most of the time they are barely stronger than another pick and that strength is only accessed by the most skilled players. Certain champs like lee sin that have a large presence in pro games actually have low win rates across most players.

Stop thinking someone just has to play jinx or kalista bot lane or they lose or you just have to ban rumble or you lose. The difference in your game isn't really decided by the strength difference between jinx and cait tbh, it's determined by your skill. Riot actually does a pretty good job at making sure there isn't one champ that can stomp everyone. They even hotfixed Skarner because he had a 64% winrate, which is hardly the worst offender of "opness" in the video game world.

Sure, there is the caveat that there are a few really bad champs (I'm looking at you Yorick) but they are in the minority here.

**Play whatever champ you like and let others do the same, your games will actually be much more satisfying in the end. **

15 Comments

NemeBro3 votes

Yorick is the strongest champion in the game, stfu.

slippykitten1 votes

{quoted}

Yorick is the strongest champion in the game, stfu.

In the right hands he has been known to hit a 40% win rate.

Mr Broken Wings1 votes

{quoted}

In the right hands he has been known to hit a 40% win rate.

http://champion.gg/champion/Yorick/Top Actually 56 % from a yorick main, thats a lot, not much champions get to this winrate.

slippykitten1 votes

[{quoted}](name=Mr Broken Wings,realm=EUW,application-id=3ErqAdtq,discussion-id=W6iuwfE9,comment-id=000000000000,timestamp=2015-09-01T20:17:46.380+0000)

http://champion.gg/champion/Yorick/Top Actually 56 % from a yorick main, thats a lot, not much champions get to this winrate.

I was joking obviously. But this only proves my original point. Yorick is pretty much the undisputed league loser. Few will argue that he isn't totally underwhelming. But even yorick can be successful if someone has skill with him.

NemeBro2 votes

{quoted}

I was joking obviously. But this only proves my original point. Yorick is pretty much the undisputed league loser. Few will argue that he isn't totally underwhelming. But even yorick can be successful if someone has skill with him.

Skilled Yorick players are more successful than equally skilled mains of most other champions.

TurquoiseYoshi1 votes

I'm pretty sure it's just because people have no idea how to play against Yorick. If somebody has mained Yorick since Season 3 playing against someone who has never seen a Yorick before, the Yorick will win because who the fuck knows what Yorick does? It's like how Amumu has a high Solo Queue win rate because nobody takes advantage of his huge weaknesses and lets him use his huge strengths.

Mr Broken Wings1 votes

{quoted}

I'm pretty sure it's just because people have no idea how to play against Yorick. If somebody has mained Yorick since Season 3 playing against someone who has never seen a Yorick before, the Yorick will win because who the fuck knows what Yorick does? It's like how Amumu has a high Solo Queue win rate because nobody takes advantage of his huge weaknesses and lets him use his huge strengths.

What makes him completly viable in soloque. Also a good yorick NEVER EVER loses lane. He doesnt. Thats why his design is toxic, he is not fun to play as AND gives the enemy a negative experience in EVERY game in which he is. Thats why riot doesnt want him to get popular, he is the most oppresive laner in the game. That makes him even a bit broken if used correctly compared to the meta picks that we are used to.

TurquoiseYoshi1 votes

It's kinda like how Swain is powerful, but additionally having an oppressive kit that needs a rework.

Live2LetDie3 votes

"I told you riven is op!! Look how faker played her" - every low elo player

Mr Broken Wings2 votes

To be fair, jinx is one of the easiest champions to play in this game. Playing her in low elo results in getting higher elo instead of picking mechanical complicated champions like kalista oder vayne.

slippykitten1 votes

[{quoted}](name=Mr Broken Wings,realm=EUW,application-id=3ErqAdtq,discussion-id=W6iuwfE9,comment-id=0001,timestamp=2015-09-01T20:14:16.621+0000)

To be fair, jinx is one of the easiest champions to play in this game. Playing her in low elo results in getting higher elo instead of picking mechanical complicated champions like kalista oder vayne.

Right, these are all factors affected more by a players skill than by a particular champion being "op"

SEKAI2 votes

Now this is gonna be a wall of text, because I am trying to explain as much and as clearly as I can here. Just as a heads up.

TLDR: Off the chart stat is just as OP as overloaded kits, no one is more acceptable than the other.

it's determined by your skill.

"Yeah because I play X champ longer, I am automatically entitled to access superior champs." - OP.

It's like saying in a fighting game you should get access to characters with way longer potential combo chains, nonexistent recovery time and infinite lock downs because they are harder to get used to. Or how say in FPS, you should be granted more kill streak bonuses because you use a gun that is harder to get around. Those designs are unfair and broken, it's simple as that.

Things don't have to 1 shot you instantly with no chance for retaliation or tanking 5 people while refusing to die to be considered OP. Because kit size, spammability and versatility are still a part of the consideration towards a champ's actual power.

Saying an armoured man with a shotgun is OP, while turning a blind eye to a man with knives, assault rifle, pistols, submachine guns, grenades and whatnot in his coat all at the same time when everyone is only allowed to keep only a main weapon, a sub weapon and an extra tool is hypocritical.

Yeah it does take skill for the latter to get access to all the benefits he has but that doesn't mean he didn't break the rule nor is he somehow not OP. It's not the kit's fault if you lose while using a larger kit because you're too busy trying to show off (which is how most overloaded champs lose in this game), it is however, the kit's fault when you've mastered the said champ and just offer plainly way more than everybody else on the roster because you do more, with minimal amount of drawbacks due to how versatile/flexible your champ is by default. ** The keywords here are versatility, flexibility and choice.** The advantage of being overloaded is already there, the flexibility. Overloaded champs are immune to meta shifts, nor are they a subject to counterpicking and counterplaying, their only enemy is their own player's incapability and time itself which is already toxic enough of a design. But people (including Riot) have the gut to come out say that "hey but you need more skill so you should be rewarded more"?

Well, indeed, they should. BUT there is a limit on that, and LoL clearly does NOT have the limit set, judging by the extreme gap between champ pick rates which can range from 0 point something to 20-30%. There is no one who can look at that stat and say "this game is balanced" because then you might as well buy yourself a pair of sunglasses and glue them onto your face.

"High risk high reward" is not a self imposed limitation on the player's part, it is and should be a part of the champ's design. The difference between the good o' Master Yi and say a Zed is that Yi is the latter while Zed is the former. Zed DOES NOT have to be flashy to be effective, Yi HAS TO rek everybody with his limited kit to be effective later on in the game. Zed has a lot of choice, Yi doesn't. And that marks the difference between a healthy champ and the otherwise as too much choice is just the same as too much power unless you do exactly 0 damage and dies in 1 hit then nobody can help you.

Would you rather have champs that is not balanced in low elo because no one is actually good there so people get stomped all the time, or have unbalanced champs in high elo meaning the game itself isn't actually close to being balanced?

LoL is the latter in the above rhetoric, and that's really bad. There is no excuse to justify the blatant awkward balance policy where more versatile champs should also have roughly the same amount of actual power as everybody else, of course they dominate the pro scenes and outshines the other specialists (who are restrained by their kit) like no tomorrow. What a surprise I should say.



As a final side note, I am frankly quite sick and tired of seeing people who conveniently ignores pick rates and other balance aspects such as items and solely look at the champ's win rate to decide the strength of the said champ.

Learn basic statistics. I am no mathematician nor do I have the capability to, but even then the stupid me understands how other factors skew the win rate in different ways. Come on.

Ixoziel1 votes

My favorite was when they whined about Lee Sin when he had a 46% winrate. I loved playing against him, it meant I was more likely to win.

SEKAI1 votes

{quoted}

My favorite was when they whined about Lee Sin when he had a 46% winrate. I loved playing against him, it meant I was more likely to win.

That's not how probability work.

It's like saying there is 50% chances to get either heads or tails in a coin flip as it has 2 sides, when in actuality there are more factors involved and it is not 50-50 in reality.

ABlueQuaker1 votes

As someone who plays a lot of Zac (24.9k Champion Points Level 5 Mastery from a combination of Solo Q, Team, and Normal Matches @ High Plat), I often question how he isn't Ranked as God Tier and Permabanned - especially at the height of the Cinderhulk Tank Meta. But then I see Randoms and the occasional Pro Player pull him out, do fairly average, and then dismiss him as being 'mediocre'.

I notice this with a lot of my most favoured Champions and even Item Builds from players who don't fully understand the context and function of them.

I never call things OP. I call them strong or I call them toxic. Strong implies that the meta currently favours them. Toxic implies that the champion has a kit that creates gameplay patterns which offer limited counterplay. Toxic champions often end up Permabanned, or gutted because they are fundamentally flawed and, as such, cannot be balanced purely by changing numbers.

More from Gameplay

More by slippykitten