Will you please just lower overall damage?

Anatera··41 votes·1,815 views

I mean jesus. I never thought I'd miss the days when I'd actually duel with my lane opponent. Nowadays we just sit on our asses and push because neither of us wants to take any damage that will chunk us for 1/3 of our health pre level 6. This is the OPPOSITE of fun. It's dull and unimaginative. Outplays don't happen when you make them too risky to do.

29 Comments

BestJhinUniverse18 votes

They won't. The Chinese and Korean player bases prefer this.

AMYS GRAVE3 votes

If you're not from china your opinion doesn't matter because you're in the minority.

Moonfall Saber1 votes

But I'm white so nobody elses opinion matters.... Jk. White joke.

PB4UAME12 votes

From what I've heard, a large chunk of the issue is internet cafe culture in the East, and how they generally are charged by the hour. This leads games to try to aim for average game times that are factors of an hour, so that those who frequent such locations are able to play a few games, and leave contented, and not feeling like they wasted their money on time they cannot use, or had to pay for another hour, just to finish another 5-10 minutes of gameplay.

As a result, some game developers are striving for either 15, 20, or 30 minute average game times, so that such gamers may play 4, 3, or 2 of them per hour they pay for. Of course, with lobby/queue times, and loading times as well, game developers actually have an incentive to undershoot these time targets, and minimize the amount of time these features take up, even at the cost of gameplay or clarity. Take for example, DYNAMIC QUEUE or AUTOFILL or how they changed the way you re-enter pre-made lobbies, and 'play again.'

It Hertz When IP11 votes

So let them have their own games. I fail to see why Western games have to be arbitrarily curtailed because the East can't get its shit together on the Home Wifi front.

PB4UAME5 votes

Because that's where they make money, and RIOT is a Tencent company, so they are Eastern through management, contracts, etc, but the devs are based in California.

And its not arbitrary, its financial incentives due to market demand for their largest demographic of players.

It Hertz When IP4 votes

This is probably the closest I've ever come to switching from a capitalist to a socialist.

Poske1 votes

largest demographic players?

Euw rivals Korea size

And then we have Eune and NA which are about the same in size

I DONT FKING CARE ABOUT CANCEROUS CAFFEE

once Battlerite develops more fk this game I ll quit

Moonfall Saber1 votes

Riot didn't start making money when they cared about the money. They made money when they cared about the players.

Just a clone bru7 votes

Then play aram?

HarrisonOwns5 votes

I said back when Riot was bought by their Chinese overlords that the game will nosedive.

I was not wrong.

SaladSavior2151 votes

the why dont they just make a update uniquely for korea and china and revert every back to how it was in season 6 ( had to post the same thing on both since my answer to both is the same.

Devilreaper XIII2 votes

{quoted}

From what I've heard, a large chunk of the issue is internet cafe culture in the East, and how they generally are charged by the hour. This leads games to try to aim for average game times that are factors of an hour, so that those who frequent such locations are able to play a few games, and leave contented, and not feeling like they wasted their money on time they cannot use, or had to pay for another hour, just to finish another 5-10 minutes of gameplay.

As a result, some game developers are striving for either 15, 20, or 30 minute average game times, so that such gamers may play 4, 3, or 2 of them per hour they pay for. Of course, with lobby/queue times, and loading times as well, game developers actually have an incentive to undershoot these time targets, and minimize the amount of time these features take up, even at the cost of gameplay or clarity. Take for example, DYNAMIC QUEUE or AUTOFILL or how they changed the way you re-enter pre-made lobbies, and 'play again.'

they should create a seperate mode for that......

DragonShea1 votes

{quoted}

They won't. The Chinese and Korean player bases prefer this.

f@%§ing Koreans.

SaladSavior2151 votes

the why dont they just make a update uniquely for korea and china and revert every back to how it was in season 6

Moonfall Saber1 votes

Fuck them

Yaśuo Main4 votes

Too bad that you can't get chunked for 1/3 your hp pre-6 (unless you are fighting an akali with an item lead).

You think you can just lower overall damage? Tanks and Supports (shield and heals mainly) will be utterly broken, any class without good damage will have less pressure, ignite will probably be much more common to see, barrier and heal will see more play, and mana pots will be cried for in the boards because people cant trade as well anymore and will need mana to have kill pressure. Absolutely HORRID idea. Just nerf the things with too much damage tacked on to them due to a certain item or champ, etc.. Supports and Tanks (and Darius) doesn't have to be OP just because you have no idea how to actually come up with a solution to a problem.

Anatera2 votes

[{quoted}](name=Yaśuo Main,realm=NA,application-id=3ErqAdtq,discussion-id=W6Ee1ro3,comment-id=0003,timestamp=2018-02-27T22:07:50.995+0000)

Too bad that you can't get chunked for 1/3 your hp pre-6 (unless you are fighting an akali with an item lead).

You think you can just lower overall damage? Tanks and Supports (shield and heals mainly) will be utterly broken, any class without good damage will have less pressure, ignite will probably be much more common to see, barrier and heal will see more play, and mana pots will be cried for in the boards because people cant trade as well anymore and will need mana to have kill pressure. Absolutely HORRID idea. Just nerf the things with too much damage tacked on to them due to a certain item or champ, etc.. Supports and Tanks (and Darius) doesn't have to be OP just because you have no idea how to actually come up with a solution to a problem.

Ok!

HarrisonOwns3 votes

Obviously nerfing damage across the board would come with a shielding, tanking, and healing nerf too.

Durrrrrrrrrrrrrrrrr

SwiftKitten883 votes

[{quoted}](name=Yaśuo Main,realm=NA,application-id=3ErqAdtq,discussion-id=W6Ee1ro3,comment-id=0003,timestamp=2018-02-27T22:07:50.995+0000)

Too bad that you can't get chunked for 1/3 your hp pre-6 (unless you are fighting an akali with an item lead).

You think you can just lower overall damage?

yes i do, we EASILY have double the damage of season 3... probably more like 3x.

saying you cant just do this when it was a thing for the first 5 years of league.. isnt just biased, it's ignorant.

Catastrophic1 votes

I want damage to be nerfed across the board too. But the man has a point. When you nerf damage across the board, shields that were designed to absorb 20% of damage, will now absorb 40% of damage cause that damage itself is reduced, while the shield isn't. Same goes for heals. I disagree on the mana pots thing though, everyone has so much mana in this game that it wont be that difficult to manage.

Just because damage was lower for the first 5 years of league doesn't mean we can just revert damage to that state and we'll be fine, cause while damage was increasing gradually, other stats and mechanics changed as well, and that's what makes league and mobas in general so difficult to balance, all the systems are intertwined and connected, even a change like adding or removing a brush can affect the meta.

That being said, I don't think it's a HORRID idea.

IT3etlWEXJ3 votes

I like the higher damage output overall, makes for quicker and more fun games. I just think melees only need their damage further improved because right now they get melted before they can reach the ADC.

Votable Jester2 votes

If they also reduce healing and shielding, then that may be ok. If not, it's hard enough bursting adcs as it is.

flibitydoo1 votes

they'd have to nerf a lot of healing and shielding. And when I say healing and shielding I don't mean just sona's w if that's what comes to mind. Lifesteal, innate champion sustain like that of kayn's red form or renektons Q need to be toned down.

tanks and mages right now are balanced in a way that doesn't work around sustain metas. Mages don't have regen as a stat (it all got switched to max mana) and tanks rely on full utilization of their resists in all-in situations to win fights. In a sutain meta they both fall because having a replenish of health/mana is vital to drawn out battles when damage output is lower. Supports that focus on shielding (and not healing) also get crippled since lower damage means less threat from burst. because at best they use their shields on poke which is really inefficient and bad (which is why before season 4 shielders weren't played. yes, stuff like lulu and janna and karma were like .5-.1% pickrate champs back then)

Oh and Jhin and gangplank just straight up break. They're balanced around dealing specific amounts of burst and can't keep up if their burst isn't perfectly tuned to be threatening.

Reducing damage globally actually does have a much greater effect on how the game runs.

Kaioko2 votes

Maybe play something other than the squishiest champs in League? Not saying damage isn't an issue, but I don't see how you're hoping burst damage dealers and ADCs are going to be tanky.

ricardo20102 votes

go home ur drunk and making shit up again

AirKingNeo1 votes

because tanks and supports need to be more broken?

This is why no one takes you seriously. You are an unreasonable opposition.

yoshi27901 votes

Soraka item 3107 Janna item 3190 Lulu item 3504 Sona

No thank you

Moonfall Saber1 votes

I love getting 3 shot by 3 auto attacks

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