Honestly this is a QQ thread. So deal wid my crying for the moment.
http://imgur.com/wHuVXrK
So when Azir has multiple damage sources out, his soldiers deal reduced damage for every consecutive soldier on a target. Mean while when Heimer has 3 turrets out, they all do the same amount of damage per turret. So can we add the same mechanic since, Heimer's turrets don't have a limit unless they are killed, and they also have an increased Burst of Damage that is ready for your face?
Except Heimers turrets and Azir's soldiers are entirely different things. Azir's soldiers are effectively extensions of himself, whereas Heimer's turrets are their own thing. You can kill the turrets, you have to wait the soldiers out. Azir's soldiers effectively have more range that the turrets auto attacks, as Heimer has to be closer for them to continue functioning. If Azir gets out of range of his soldiers, he can bring them closer or let them die with 0 consequences. Heimer has to abandon them, which means free gold for the enemy.
Can we give Heimers turrets a limited lifespan? This would actually cause Heimer to need Mana in the upkeep of his frontline defense and making killing them way more effective since it forces him to spend mana quicker to bring them back out. It also makes sense since these turrets are Machines and machines that are overworked, require maintenance. Not "I made a thing, and now it is immortal to the concept known as time."
Defeats the point. Heimer already spends ammo maintaining the frontline, if the enemy isn't useless at farming his turrets. If he isn't, then his enemy is letting him win. Heimer has to maintain said turrets by staying near them and either repairing them over time via passive, or replacing them when they break.
Well those are my ideas, for the horribly toxic champ Heimer is. I seriously don't even understand how Heimers tips for playing against him is to get a gank. That doesn't work since he'll see them coming and ready his stun, or reposition his Turrets to cover his backside. It makes it worse since Heimer can literally rush Zhoynas and just use it when anything happens and let his F**king Super Turret take names. UGHHHHHHHHHH
Or you could, I dunno, learn 2 play? Heimer actually got reworked to be non-toxic already. This is detoxed Heimer.
You wanna know how to beat any heimer in lane? Farm his turrets regularly. I mean, as soon as he puts it down take it out. Bait out the lazar, that is as simple as getting just barely in range for it to fire at you and take 2 steps backwards. Then while it is trying to recharge jump it. Early his turrets are squishy, so pop them for free gold and auto countering the donger. as for his nade/rocket, they are both skillshots, so you can dodge them. Want a gank? farm his turrets, he can only replace them so often, so keep them farmed and he won't be able to maintain the nest. Then call your jungler over so that you can both jump him for free gold. Don't fight heimer in his turrets, its like auto attacking Katarina in her ult without CC'ing her.
Late game? Don't fight in his turrets, simple as that. Have your ADC farm them, as they should outrange them. Any long range poke works too, as frankly the turrets aren't dodging jack. Heimer loses substantial DPS without his turrets, and if you take those from him he doesn't have much.