It would be nice if Diana's passive dealt extra damage to monsters.

Monstermushmush··1 votes·1,001 views

Maybe 150% damage to monsters, just like Ekko's passive. It will make her more viable in the jungle, and diversity is a pretty good thing if you'd ask me. I highly doubt that it would make her overpowered or over-bearing.

5 Comments

xDogMeatx1 votes

that would shred them faster thats like either double damage or 1.5X more damage depending how its coded/worded. she could counterjungle quicker due to running out of her camps to kill. buff warwick if you want to buff diana this. no offense to u i just like playing warwick jg.

Monstermushmush1 votes

{quoted}

that would shred them faster thats like either double damage or 1.5X more damage depending how its coded/worded. she could counterjungle quicker due to running out of her camps to kill. buff warwick if you want to buff diana this. no offense to u i just like playing warwick jg.

This didn't make much sense...

xDogMeatx1 votes

some games codes 150% extra is like your damage currented (since its magic - 15 - 30 magic resist red/blue buff buffs 115- 130%) amped by 150% its 250 - 280% which is almost triple damage thats not adding on jungle item.

Monstermushmush1 votes

{quoted}

some games codes 150% extra is like your damage currented (since its magic - 15 - 30 magic resist red/blue buff buffs 115- 130%) amped by 150% its 250 - 280% which is almost triple damage thats not adding on jungle item.

Well i just wanted it to be 1.5 times more damage. Take half of the normal damage and add it onto the normal damage.

xDogMeatx1 votes

oh ok i get it.

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