ill just say this in general... i hate Meta (this isnt a rant imo its part of the game)
here we are seperating S tier - F tier instead of playing league situational or for fun champs, its kinda forced upon us to use the strongest to equal results example:
isnt played much at all since his changes that doesnt allow much combat mobility/utility (not dashes or some BS) in the past he woulda been picked due to the fact hes fun as a jungle/top laner since melees are accepted there i played modern skarner hes fun but he has too much potential wasted due to spires that arent related to his theme therefore his 'fun' is wasted/forced if you put him anywhere else except jungle therefore forcing a role on a champ instead of letting that champion adapt to his surroundings.
as people said before me
since his "bubble" summon allowed him different strats that is again very flexible to pick then comes the rework therefore forcing him into a different role due to the Meta that is forced onto him and then finally the removal of his AD scaling on his pets really killed flexable build paths made him into a pure ap mage instead of a "hey i can build this item to fit this spot/situation" but Meta ruins that also another forced build path he cant control otherwise his performance will suffer if he dares buy anything other then
rushed.
nasus stacks are pretty strong ill give you that but when too much damage occurs in one spot i notice no matter how many stacks i achieve it doesnt increase my defenses therefore im forced (on occasion) to build
to tank more damage since
amplifies my healing. there should be milestones like how
works after X stacks i get this thing. example as other nasus mains said about having some stacks influence his other attacks instead of just his Q ofc their influence on X stacks would be low since stacks are endless i do feel thats necessary in some level since if you cant reach your target one way you should be allowed some flexibility to influence the field if you cant physically do so.
is forced to build like a assassin (not strict lethality ofc) maybe a spirit visage instead of deciding on (how old aatrox scaled) going with a nuclear bomb ult AP setup which isnt obviously meta but hey it exists i think new aatrox can have something which his Ult grand entrance. but it would have reduce his other scalings meaningfully. otherwise the performance feels forced since being totally dependant on items thats built every game lacks personal choice therefore loses some skill ceiling maybe just maybe after these exchanges of power they can give back revive.
tank fizz AD fizz assassin fizz (and many other fizzes) hes always being changed to force one main item to actually do damage
if he doesnt have this item he does next to no damage (ofc he has high bases but beyond that its this item that allows too much of his power budget) they nerfed AD fizz since triforce item too good on him therefore lowers reliability on it due to his nerfed AD. he should have more options instead of a one trick item pony powerspike. "lol you built magic resist"? "yes what of it you do magic damage dont you?" "who said i was going AP this game?" "NANI!!!" therefore allows you to bypass the headaches of losing lane at soon at you see
/
which they can sell
merc treads are a bonus here later to get desired item.
shes a modern example they hotfixed her Q on release to do more damage then they removed her damage yet kept the high mana costs (close to a ultimate spell) forced her into a enchanter which is why i like playing ad yuumi to fight vs the meta since that attack speed change on E is all i needed to at least lane successfully into solo top. i still play her as support ofc i just do this for fun and try the best of my ability. although im glad they gave back her Mana/shield though. the W change made me upset since shes clunky and a 0.50 hard cc basically stuns her for 5 seconds since theres a cooldown on W if hit with said CC.
was the greatest rework imo cant argue with that although i do miss the "its fun when they run"
Tier lists Irk me since its not about the skill/fun anymore its just about the TRUE win assuming all skill levels the same and very low mistakes happen as someone else says "some champions are just better then others" basically it was decided beforehand since certain matchups are forced since you need to stay under tower to "respect their damage" how can i respect their damage if they dont respect mine? i should have a win condition also there (assuming same class vs same class).
i mean why play someone whos in F tier if you can play a S tier person as Meta says since a F tier will automatically lose vs S tier or anyone else for that matter except maybe D/C tier (underdog vs top dog situation). Forced metas form regret for picking X champion since they cant adapt to said damage/resists. explained how mage nasus vs melee nasus there how he cant influence the field if he gets destroyed in a short focus session so he uses other means to counteract it that kind of flexiblity i want in champions.
if i missed anyone about forced metas please tell me.
Have you ever been forced to build X item or im useless on said champion since Meta said so.
i also play Kogmaw if im behind after my
i build
/
if im focused hard always beyond that ill get whatever else its situation calls for it. "but your kogmaw if your positioning is pure then you wont die and resists are a waste since your teammates are your peel and stuff" (aka slaves to adc in some way) heres the thing ill only build crit or something pure offensive if i trust said teammates to avoid a hard focus or if its even possible to go in considering 1000 dashes you in the field therefore if those conditions are met im gonna build resists/hp to at least contribute my % damage instead sending my teammates to the slaughter with no way to deliver damage except my ult. with adaptive helm/thornmail i can 1v1 a ekko (minus the stun/his ult) i can 1v1 the adc also who was moderately fed. therefore building resists as adc is benefical in some impossible circumstances where you need tankyness in yourself to win. my logic to this is "if i do enough damage to kill thats enough for me i dont need more". ofc if i needed more damage ill get
but thats a whole other build.
if you have to build tanky as a off meta item as adc or something dont let meta stop you if you know how the item will help you.
i dont want mods to remove this after all this hard work for researching illustrates my compassion for the game.
building like an Assassin? Thats literally 3 bruiser items.