Mage and assassin power curve adjustment.
Last two threads I talked about how we can make bruisers and tanks better late game at the cost of mid game power by making their items more expensive.
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Aq871Ewh-here-is-an-idea-to-fix-tank-power-curves
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Aq871Ewh-here-is-an-idea-to-fix-tank-power-curves
Now I will look at mages and assassins. These classes have the hardest snowballing due to somewhat cheaper items that give massive power boosts, but come late game and assassins have some trouble assassinating adc's who have too much lifesteal or a ga and end up being outdueled by the adc.
We can make their items more expensive and give them better stats, and add some new ones, as they are really lacking diversity in builds.
AP items:
Cost: 2900 -> 3800
AP: 100 -> 120
Mana: 400 -> 600
Cost: 3200 -> 3600
AP: 80 -> 100
Cost: 2650 -> 3600
AP: 80 -> 120
New buildpath:
+ void's tomb
New item: void's tomb
Cost:
+ 865 = 1300 gold
30 AP
20% magic penetration
Cost: 3200 -> 3800
AP: 100 -> 120
Movespeed: 10% -> 8%
Passive proc damage: 100 -> 130
Cost: 3100 -> 3900
AP: 80 -> 100
Mana to ap conversion: 3% -> 3.5%
AP: 80 -> 100
Mana to ap conversion: 3% -> 3.5%
Cost: 3800 -> 4000
AP: 120 -> 130
Cost: 1250 -> 1600
AP: 60 -> 80
Cost: 3000 -> 3600
AP: 80 -> 100
Attack speed: 50% -> 60%
New item: Night's staff
Cost:
+
+ 900 = 3700 gold
120 AP
50 armor
Unique active: night's veil: after channeling for 1.5 seconds (can move while channeling), gain a spellshield for 5 seconds that blocks the first spell hit, 60 second cooldown
AD items:
Melee only
Cost: 2900 -> 3700
AD: 60 -> 80
Melee only
Cost: 3100 -> 3700
AD: 60 -> 75
MR: 35 -> 40
Active duration: 10 seconds -> 5 seconds
Active cooldown: 30 seconds -> 60 seconds
Melee only
Cost: 3250 -> 3800
AD: 65 -> 80
New item: blade of the assassin
Melee only
Cost:
+
+
+ 1000 = 3750 gold
80 AD
15 Lethality
Unique passive: +20 speed out of combat
Unique active: For 2 seconds, your lethality is multiplied by 1.5, 75 second cooldown
New item: blademan's jacket
Melee only
Cost:
+
+
+ 600 = 3800 gold
50 AD
50 Armor
15 Lethality
Unique passive: +20 speed out of combat
Unique passive: unlethat: lethality is only half effective against you.
Hopefully these changes will make it so there is no cookie cutter builds.
and if that isnt enough the enemy adc might have lifesteal and at the least most likely has warlords. ON TOP OF ALL THAT