Mage and assassin power curve adjustment.

Dasdi96··1 votes·411 views

Last two threads I talked about how we can make bruisers and tanks better late game at the cost of mid game power by making their items more expensive. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Aq871Ewh-here-is-an-idea-to-fix-tank-power-curves http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Aq871Ewh-here-is-an-idea-to-fix-tank-power-curves Now I will look at mages and assassins. These classes have the hardest snowballing due to somewhat cheaper items that give massive power boosts, but come late game and assassins have some trouble assassinating adc's who have too much lifesteal or a ga and end up being outdueled by the adc. We can make their items more expensive and give them better stats, and add some new ones, as they are really lacking diversity in builds. AP items: item 3165 Cost: 2900 -> 3800 AP: 100 -> 120 Mana: 400 -> 600 item 3100 Cost: 3200 -> 3600 AP: 80 -> 100 item 3135 Cost: 2650 -> 3600 AP: 80 -> 120 New buildpath: item 1058 + void's tomb New item: void's tomb Cost: item 1052 + 865 = 1300 gold 30 AP 20% magic penetration item 3285 Cost: 3200 -> 3800 AP: 100 -> 120 Movespeed: 10% -> 8% Passive proc damage: 100 -> 130 item 3003 Cost: 3100 -> 3900 AP: 80 -> 100 Mana to ap conversion: 3% -> 3.5% item 3040 AP: 80 -> 100 Mana to ap conversion: 3% -> 3.5% item 3089 Cost: 3800 -> 4000 AP: 120 -> 130 item 1058 Cost: 1250 -> 1600 AP: 60 -> 80 item 3115 Cost: 3000 -> 3600 AP: 80 -> 100 Attack speed: 50% -> 60% New item: Night's staff Cost: item 3191 + item 1058 + 900 = 3700 gold 120 AP 50 armor Unique active: night's veil: after channeling for 1.5 seconds (can move while channeling), gain a spellshield for 5 seconds that blocks the first spell hit, 60 second cooldown

AD items: item 3142 Melee only Cost: 2900 -> 3700 AD: 60 -> 80 item 3814 Melee only Cost: 3100 -> 3700 AD: 60 -> 75 MR: 35 -> 40 Active duration: 10 seconds -> 5 seconds Active cooldown: 30 seconds -> 60 seconds item 3147 Melee only Cost: 3250 -> 3800 AD: 65 -> 80

New item: blade of the assassin Melee only Cost: item 3134 + item 1038 + item 1036 + 1000 = 3750 gold 80 AD 15 Lethality Unique passive: +20 speed out of combat Unique active: For 2 seconds, your lethality is multiplied by 1.5, 75 second cooldown

New item: blademan's jacket Melee only Cost: item 3134 + item 1031 + item 1038 + 600 = 3800 gold 50 AD 50 Armor 15 Lethality Unique passive: +20 speed out of combat Unique passive: unlethat: lethality is only half effective against you.

Hopefully these changes will make it so there is no cookie cutter builds.

4 Comments

dakota saturn1 votes

They used to be like this until the mage update in season 4 or 5. The problem was that it took too long to actually buy the necessary component (it is a lot harder to get 1600g than 1250 in the early game), and assassins need the early power curve to stay relevant.

Making assassins have higher stats late game won't do a whole lot since their playstyle is what suffers, not the numbers themselves. Even if the assassin does 5000 dmg, they still have to dive into an enemy team to do it, and there's a good chance they won't even get near the adc with a Janna or Leona covering them late game.

However, I do like the mpen component that can be completed before the void staff itself.

MaeDoSan1 votes

Your going backwards in patches , Riot is trying to shorten games

Sett up 4my gank1 votes

Or just nerf exhaust which is the real problem. The CD is much to short at 179 on supports and like what 210 on mids who take it? You don't need to be afraid of any assassin passed 25 minutes because the enemy support has summoner 3 item 3190 item 3107 and if that isnt enough the enemy adc might have lifesteal and at the least most likely has warlords. ON TOP OF ALL THAT item 3814

ScissorsNstuff1 votes

increasing the cost of bruiser items will just make them miss their midgame, their lategame will be terrible as long as their kit is bad for it.

More from Gameplay

More by Dasdi96