What I wanted to see from the balance team. I'll do all the work for you. :P

Nhifu··4 votes·1,514 views

Zac no damage, slow clear, a charge up dash + a charge up ult + a two hit mechanic SKILL SHOT. Skills kill him in early game more than they help. Forcing every zac player to do blue, then gank 90% of the time until smite is up again.

Nunu His E sucks, you don't even notice the slow even if you land all of them . . . On top of that he has no ratios with health ratios on any of his abilities except for Q.

Shen you guys are too afraid to buff him, when every champion top wrecks him. What happens when he ults bot lane? Dies to the typical Zyra/Brand (No one plays enchanters anymore)

Poppy Her q doesn't do enough damage to warrant her going into melee range with other champs. Then she gets burned by Conq damage and ignite.

Kindred she's been gutted for way too long. Just buff her pet circle thing and she'll somewhat playable.

Diana Buff the shield to see results. Essentially a weaker version of Orianna with no movespeed or help to the team except for killstealing.

Udyr His tiger stance is way too strong. Nerf Tiger stance, have pheonix/turtle/bear give stats (turtle armor, bear ms, pheonix mr)

Sona Why is her Q massively overbuffed, while the rest of her entire kit sucks?

Gangplank 500 serpents is way too much per ultimate upgrade, you guys have gutted gangplank so many times and never tweaked him for teamfights.

Ivern Ult dies too fast, his shield does nothing in fights. It's like aery grants more shield than his shield.

Bard For having only 1 harass ability his healing is completely awful. I would like the meeps to give health, instead of him being useless at low HP.

Elise Cacoon does 0 damage, great. Maybe longer stun duration on minions/monsters would make her barely playable.

Ekko stun range nerf, stun activates sooner, shield value up, enemies see the stun sooner.

Draven axe pickup range increased

Leblanc ult damage down slightly, each rank gives her % magic pen.

Nocturne fear duration down, fear activates sooner

Pantheon Block removed from passive. Passive grants damage resistance when channeling spells. E damage up.

Quinn base attack damage up. Vulnerable does less damage, grants more attackspeed.


Braum Alistar Amumu Janna Lulu Ornn Shyvana Singed Nautilus Maokai RekSai Skarner Thresh Yorick MonkeyKing Ryze Kayle Blitzcrank Sejuani Mordekaiser Malphite Base magic resist needs to be raised for these champions. I mainly put low mobilit/melee supports that end up being hit by every single spell in teamfights.

Core mechanic changes Global knock up duration reduced. (be sure to buff zac/blitz accordingly) Base mana regeneration values increased. Mana flow band nerf. Champions rely on this way too much leaving for less customization. Nullifying Orb weaker early, better late game. Absolute focus and celerity combined as one rune. New rune to replace : 5% of mana adds to your maximum health. (might need buffing) Minion destabilizer : can NOT target turret minions. Each cast adds to overall minion damage rather than one target. Damage bonus applies to monsters/epics. Hail of blades: gain movement speed on kills Zombie ward: drop a zombie ward whenever you cast farsight or sweeping lenses. Ghost poro: after 300s the area remains visible to your allies (permanent) Phase rush: leaves zone on ground for allies to gain movement speed All 3 inspiration main runes give you magical footwear. Magical footwear replaced with Enhanced summoner spells. Tenacity Bloodline and Alacrity - 5 stacks Coup de grace - 5% more damage to champions with less than 50% hp, from 7% damage 40% hp. Font of Life - applies to epic monsters (blue red dragon baron skuttle) pure tanks should have a safer objective, when mages burn them faster.

5 Comments

Jennifer4204 votes

[deleted]

Syrile1 votes

{quoted}

what i want to see from the balance team is a tweet saying "today we all got fired... its a sad day for us as we totally dont understand why."

This is literally the only acceptable thing I want to see from the balance team at this point.

charge attack3 votes

This is why boards balancing the game would kill it within one day. Lol.

Tobykachu1 votes

Kindred isn't weak right now though?

Aseraan1 votes

Okay than lemme put my agenda to your own agenda to figure out why forcing 1 persons agenda is a bad thing. Cuz you know there isnt only 1 man who balances the game.

Zac slow clear? Okay you lost me there he clears faster than most tank jungler.

Poppy: just no her q is spamable outside of using her e and whit her e its garanted full hit from the full q. Also % damage on it so it warrants damage dealing.

Kindred. Wonder why ranged aa jungler abusing red for early ganks and hard to catch unless you pick a mobile jungler to deal whit her.

Diana: no just again no nerf her burst before you give her more shield ty. Udyr: noone plays tiger udyr only some low elo player maybe.

Bard: having only "2" damage ability since his passive deals damage too outside of his q, he deals pretty good amount of damage considering HE IS AN UTILITY SUPPORT.

Elise: any time shes barely viable shes a nightmare to deal whit too, the ap version of lee sin no ty.

Ekko: see this is the part where you want to shine how good you could balance the game and just ending up trowing random changes together like: -stun range nerf okay but than you say it comes down faster and the shield value is up if anything this would end up making him even more forgiving. Also that the enemy sees the w comming has no meaning behind it cuz most palyer knows the moment they see ekko being aggresive that the w is comming.

Draven: just no, high damage dealing tide to his q should be not something you make easier for him. His q bonus damage is not a thing from the get go he has to work for it. So no.

As for the other parts i was honsetly pretty tired of it so i stoped reading if its the same nonesense you wrote for the champs you listen than god help us all if riot wont take after you.

Edit: You know what i just changed my mind and went into it.

Nully orb IS Mostly there for early game against ap bullies mostly on bot or mid were you dont have much mr in the early game. gosh...... Base mana regen will just make manaflow band useless, you know picking runes acording to you own playstyle and the game being DIVERSE mana regen buff would just make things even less diverse. Manaflow band is fine as it is you have to work it up urself and even than it doesnt give damage soooo.....its fine. Absolute focus and celerity is 2 different thing how do you want to combine the 2 also it would be utterly broken so no again. As for the rest i was reading but the idea is the same everywhere. "Make things more broken"

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