If that Lux buff goes through, please buff the rest of the Mages

Evenstar·3/22/2017, 7:36:18 AM·1 votes·727 views

Ahri

  • Foxfire (W) - Damage 40 / 65 / 90 / 115 / 140 (+ 40% AP) >>> 80 / 130 / 180 / 230 / 280 (+ 80% AP).

  • Spirit Rush (R) - Damage 210 / 330 / 450 (+ 90% AP) >>> 255 / 375 / 495 (+ 105% AP).

Akali

  • Passive - COOLDOWN: 8 / 7 / 6 / 5 / 4 seconds after the first attack >>> static 1 second cooldown after the first attack

Anivia Frostbite (E) - Double damage to targets recently damaged by Flash Frost or by a fully formed Glacial >>> Now deals double damage to chilled target .

  • Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.
  • Chilled base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 170 / 230 / 290 / 350.

Glacial Storm (R) - Time to fully expand reduced to 1.5 seconds from 3 >>> Removed

  • Base damage per second reduced to 40 / 60 / 80 from 80 / 120 / 160 >>> Reverted
  • AP ratio damage per second reduced to 12.5% AP from 25% AP >>> Reverted

Annie

  • Attack range reduced to 575 from 625 >>> Reverted

AurelionSol

  • Starsurge (Q) - Stun duration reduced to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2 >>> Reverted

  • Voice of Light (R) - Slow reduced to 40 / 50 / 60% from 60 / 70 / 80% >>> Reverted

  • Slow duration reduced to 2 seconds from decaying over 4 >>> Reverted

Azir

  • Movement speed reduced to 325 from 335.

Arise (W)

  • REMOVED: Sand Soldiers applying Fervor of Battle >>> Reverted

  • Emperor's Divide (R) - Wall duration reduced to 3 seconds from 5 / 6 / 7 >>> Reverted

  • REMOVED: Bonus movement speed to allies or Azir on pass-through >>> Reverted

Brand

  • Conflagration (E) Damage 70 / 90 / 110 / 130 / 150 >>> 70 / 120 / 170 / 220 / 270.

  • AP Ratio increased to (+50% AP) from (+35% AP)

  • Pyroclasm (R) Damage increased to 150 / 225 / 300 from 100 / 200/ 300

  • AP Ratio increased to (+65% AP) from (+25% AP)

Karma

  • Passive - Hitting minions now applies the same effect

Renewal (Mantra W)

  • REMOVED: Increases Focused Resolve's root duration by 0.5 seconds
  • REMOVED: 75 / 150 / 225 / 300 (+ 60% AP) bonus damage >>> Reverted
  • New Effect: Now places a mark on snared targets, targets marked receives additional 15% / 30% / 45% from all sources

Defiance (Mantra E)

  • REMOVED: 60 / 140 / 220 / 300 (+ 60% AP) damage over time >>> Reverted
  • Base damage adjusted to 100 / 140 / 180 / 220 from 60 / 140 / 220 / 300
  • AP Ratio increased to (+80% AP) from (+60% AP)

Karthus

  • Defile (W) AP Ratio increased to (+30% AP) from (+20% AP)
  • Requiem (R) cooldown reduced to 120 / 100 / 80 seconds from 200 / 180 / 160 seconds
  • AP Ratio increased to (+65% AP) from (+60% AP)

Leblanc

  • Passive - Damage reduced from 30 - 300 to 30 - 250

  • AP Ratio reduced to (+50% AP ) from (+80% AP)

  • Distortion (W) damage increased to 60 / 115 / 170 / 225 / 280 from 40 / 55 / 70 / 85 / 100

  • AP Ration increased to (+50% AP) from (+20% AP)

  • Ethereal Chains (E) Snared duration reduced to 0.5 seconds from 1.5 seconds

Taliyah

  • Passive - builds up over 0.5 seconds and decays over 3 seconds upon moving out of range.

  • Entering combat places the ability on a 5 seconds cooldown >>> Entering combat places the ability on a 3 seconds cooldown

  • Threaded Volley (Q) - Subsequent hits on same unit deal 60% reduced damage from 50% >>> Reverted

  • Seismic Shove (W) - Casting paradigm changed to cast to direct from vector casting (meaning you don't get locked out)

  • NEW Effect: Now knocks up targets if not casted at a direction

  • Unraveled Earth (E) - Each mine deals 15% less damage than the last when detonating on the same target, down to a minimum of 55% damage >>> Each mine deals 10% less damage than the last when detonating on the same target, down to a minimum of 60% damage.

  • Weaver's Wall (R) - Cooldown reduced to 130 / 110 / 90 seconds from 180 / 150 / 120

TwistedFate

  • Passive - NEW EFFECT: Twisted Fate and his allies now gains 6 Golds every time they kill an enemy, this effect is global

  • Destiny - Cooldown reduced to 150 / 120 / 90 from 180 / 150 / 120

Zyra

  • GENERAL Thornspitters and Vine Lashers will no longer always target nearby enemy champions on-spawn instead of the closest enemy unit, even if the ability that spawned them didn't hit a champion. >>> Reverted

  • Passive - NEW EFFECT Seeds will always spawn nearby Zyra

  • Deadly Spines (Q) - Damage increased to 70 / 110 / 150 / 210 / 260 from 70 / 105 / 140 / 175 / 210

  • Rampant Growth (W) - NEW EFFECT Seed now provide 5/10/15/20% cooldown reduction

If you think all of this is for real, I was just kidding. But seriously, send me some of those weeds that y'all at gameplay team are smoking please? April Fool is around the corner, some weed would be nice.

Oh in fact, while you're at it, please revert the slow changes for Rylai, make a new 120 AP CDR item and nerf Edge of Night + Hexdrinker/Maw to the ground :D.

1 Comments

Kivolan3/22/2017, 8:05:42 AM2 votes

Ahri is the last mage in need of a buff.