Cactopus, may I suggest a small adjustment to IP/BE gain next season
So, I am not asking to have a bigger BE gain overall, however there is a situation where the system you guys offer sounds a bit frustrating. Imagine that you got the shard you want, however you are missing 1-2 BE to buy it. And you just got all of your fragment/chests for the month and just got a level up. That means you will have to wait for nearly a month and grind a big number of games, just for that extra 1-2 (or 10) BE. That would feel really disappointing. So what I suggest is for us to receive a small amount of BE after each game. Not massive, the major part could still come from leveling up and chests, but just a little bit. For example of with each level we receive about 400 BE (just a random number) in form of shards to sell or simply BE that the chests contain (not sure how the system would work exactly) you can spread a few of it through games we play. For example if we need (again just a random number) 10 wins or 20 losses to reach the level we can get about 40-50 and the rest 350-60 - in the stuff we get when we level-up (AGAIN, just a random number, think of it as a tiny amount of the overall gain) after each game. In the number I just made up it would be 4-5 per win and 2-3 per loss. Of course the numbers are just made up, but you get the idea. It would not make a difference in the overall income, however it would make situations like the above a little bit less frustrating. Given the amount of players and the stuff we buy via BE this situation will happen a lot of times and that wouldn't feel good for the players that get in it. Just a small tip, I actually like the new leveling system and I am looking forward to all the changes you guys are doing for the preseason. Peace!