Cactopus, may I suggest a small adjustment to IP/BE gain next season

SSShutTheDuckUp··11 votes·395 views

So, I am not asking to have a bigger BE gain overall, however there is a situation where the system you guys offer sounds a bit frustrating. Imagine that you got the shard you want, however you are missing 1-2 BE to buy it. And you just got all of your fragment/chests for the month and just got a level up. That means you will have to wait for nearly a month and grind a big number of games, just for that extra 1-2 (or 10) BE. That would feel really disappointing. So what I suggest is for us to receive a small amount of BE after each game. Not massive, the major part could still come from leveling up and chests, but just a little bit. For example of with each level we receive about 400 BE (just a random number) in form of shards to sell or simply BE that the chests contain (not sure how the system would work exactly) you can spread a few of it through games we play. For example if we need (again just a random number) 10 wins or 20 losses to reach the level we can get about 40-50 and the rest 350-60 - in the stuff we get when we level-up (AGAIN, just a random number, think of it as a tiny amount of the overall gain) after each game. In the number I just made up it would be 4-5 per win and 2-3 per loss. Of course the numbers are just made up, but you get the idea. It would not make a difference in the overall income, however it would make situations like the above a little bit less frustrating. Given the amount of players and the stuff we buy via BE this situation will happen a lot of times and that wouldn't feel good for the players that get in it. Just a small tip, I actually like the new leveling system and I am looking forward to all the changes you guys are doing for the preseason. Peace!

2 Comments

deoje2992 votes

Yes, this would be great, just slightly lower the BE they plan to give us for leveling up, and add the excess to the end of the game like it is now.

SSShutTheDuckUp1 votes

Exactly

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