@CertainlyT An Idea For A New Mechanic For Zyra

ReshiKillim··2 votes·640 views

While I was browsing through another Zyra thread, I got to thinking about what kind of changes I'd like to see on Zyra to make her more interesting. So while I was thinking, my thoughts turned to her passive. What kind of changes I'd like to see on Zyra's passive to make it less lackluster, when a sudden thought came to mind on her lore.

She killed a sorceress and used stole her powers, to create a new body for herself. So why not make this thematic piece of information related to her actual gameplay?

My idea for an additive to her passive is this. (Excuse my lack of naming sense)

(Passive) Thorn Bloom: If Zyra kills an enemy champion with her Vengeful Thorn, she respawns on their corpse 1.5 seconds later with 20/27.5/35/42% Health and mana (At levels 1/6/11/16). If her passive kills an enemy, the Thorn/Seed is consumed and ceases to continue in a line.

It'd be a really cool and interesting mechanic, with a built in system that would act as a large buff to her passive while giving her a need to know when not to aim for kills with it.

As she'd respawn on THEIR place of death, she'd have to take care about not killing an opponent with highly risky positioning. Because Zyra could die twice.

So, Pros and Cons.

Pros: Encourages team synergy to let Zyra get a kill with her passive. Fixes the problem of her passive being too lackluster for the damage and weaknesses of it being a projectile. Gives her a potential revival mechanic, with a great reward for good aim and finishing people off with her passive.

Cons: Prevents the rare situation of getting multiple kills from her current passive from happening again. It puts Zyra in a very dangerous situation if it kills someone in a disadvantageous position for Zyra. (E.G: Under their turret.) She can potentially die multiple times in a row if a unusual cycle of Die --> Kill with Passive --> Die ---> Kill with Passive happens, thus giving a lot of gold to the enemy.

Zyra's current passive is just weak, being weaker in damage than Kog'Maw's at all levels and being blocked by projectile and spell shields. The only thing that can stop Kog'maw's passive is terrain, not to mention it's a lot easier to hit people with than Zyra's.

So a little bit of love like this would make Zyra players Certainly(T)hankful.

PS: Yes I just made that Phreak level pun.

11 Comments

Actin1 votes

She needs a new passive. Her passive is useless and the worst of all the "death passives" in the game.

ReshiKillim1 votes

My idea isn't on a idea to change what she currently has, but on the premise of adding to her current and making it unique among after-life passives. As well as giving it some influential power and rewards for killing people with it.

Indominus Blade1 votes

Steals reddit post, doesn't give credit, rofl. Get downvoted.

ReshiKillim1 votes

I don't really even use reddit, didn't know if one existed or not. I just thought it was a cool new idea that I got. Is there a post like it on reddit? Could I get a link? =3

Indominus Blade1 votes

Liar.

ReshiKillim1 votes

Not lying, not everyone uses reddit often or checks the league reddit. Some people just use it occasionally (Like me, once every week or three), or not at all.

And could I get that link?

Jeffreak151 votes

[deleted]

ReshiKillim1 votes

Well, I meant that last hitting a champion with her passive was what would give the revive and would only consume the thorn/seed/thing if it killed someone. So if she didn't kill a champion, it'd pierce through like normal.

I think that non-death passive would be pretty cool, as well as giving a nice bit of situational damage.

{quoted}

Yeah, there are a bunch of approaches that might fit here depending on the power that's appropriate and the gameplay desired. Main ones that leap to mind that we'll talk about internally being:

  • True respawn at point of kill, point of Zyra's death or back at the fountain
  • Temporary respawn at point of kill
  • Substantially reduced death timer per champion killed by the passive

I'd think any of the three possibilities in the top one of the three main ideas would be fine, though I think respawning on their corpse would be the most fitting of her lore.

As for the HP and MP scaling, I started it off with it being low because early on is when it's easiest to get a kill with it. People often don't have boots or much in terms of HP, which makes it relatively easier to snipe them in early game than it is in lategame.

And mobility abilities have a longer cooldown earlier on, so I was thinking that the reward should get better as it gets harder to snipe people.

Jeffreak151 votes

[deleted]

ReshiKillim1 votes

Well, the cons were there intentionally. It wouldn't make sense if there weren't cons or limitations to a revive ability.

It'd give a risk and reward feature, you risk giving more gold but you could throw them into a really bad position to the point of winning you the game.

Well, the enemy could potentially get a Decakill under really weird circumstances. But hey, I'd have no problem with it if they really did manage something so insane.

KoKoboto1 votes

I think this is lame :/ Just give her a new passive other than her current one

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