@Riot, Why people are so angry at the changes you're doing
Riot, I'm going to try and create a polite civil post that isn't filled with raging toxic comments (but I know I'll fail because this is the boards) that you may find easier to respond to.
First, Let's recap the changes that you're making. (not going to go into specifics since there are already lots of threads that do).
- You're reworking some of the 4 "Weakest"/"Broken" fighters in the game. You're changing Garen, Darius, Morde and Skarner, 2 of whom have been so incredibly problematic that you nerfed one into near uselessness, and the other you've reworked 3 times now and has had 4 iterations.
- You're nerfing armor and barely buffing MR
- You're adding a few Bruiser items for fighters to try and diversify builds while avoiding making OP items for ADCs to pick up.
Let's go over these a little bit more and look at the things that people are really pissed about: Garen: People rely on garen as a soft counter to Riven. Garen's 2.5 second silence was a wonderful reward to managing to close the gap on people, and was a form of severe punishment when anyone tried to 1v1 him inside melee range. Nerfing this down to 1.5 seconds at all ranks makes it harder for Garen to fight people at all stages of the game, whether his opponent is the Villain or not. Garen's W, which was once a one point wonder, is now a skill that is fairly terrible. Long ago, you got rid of W's farming/stacking mechanic because it made garen too farm heavy and boring. You changed his W so that people could feel good about putting a single point into it by making it give increased bonus resistances and Tenacity. Now, you've removed every reason to put points into it because in order to get the most out of it, you have to dedicate yourself to getting CS. Now, Garen's E changes are where people are most pissed. You changed the self slow from on minions, to on champions. This combined with his Q silence nerf, means that it's harder for Garen to apply all stacks of his E to a target. Next is Skarner: This is now the 3rd time you've reworked skarner, and it feels like TRASH. Garen and Darius got unique gameplay that situationally increased their damage, Skarner got... Capture points... He got things that are pretty useless in a large majority of situations because you spend about 80% of the game outside of those zones. Yes, when you're in them, you feel super powerful and strong, but then when you're not, you feel slow, weak and pretty much useless. These changes still do nothing to encourage us to pick Skarner over Vi. Vi has better gap closer, a better supression ult, and better damage even when built pure tank. Riot, Skarner doesn't offer anything advantageous to a team that Vi doesn't offer. Stun? Vi has a knockup/knockback, Melee range supression ult? Vi's is 2000 range and isn't able to be QSS'd, Shield? Vi has one too, and when it breaks doesn't reduce her effectiveness. Skarner isn't picked because he doesn't do anything that Vi does better.
Finally Morde: Most people don't want Morde to be played in the Duo lane. The other thing that is quite often forgotten, is that several ADC's can be played mid/top lane to offset the lack of an ADC bot. (who remembers Cait mid? Or Vayne/Quinn top?) Overall, these changes will just have to be played out in order to see what happens.
Darius overall is in a good spot with his changes and most people don't mind his changes.
Defensive Changes: ADC's and Physical damage dealers have been a required staple of the game for years. The only problem is that RANGED carries take precident over all else. This is one of the reasons people hate the Morde Rework. You nerf Solo Morde, but don't do anything to encourage the removal of an ADC bot lane. Without some reason to take morde over a traditional ADC, (tower taking, objective control, high sustained DPS) Morde's rework won't succeed. This comes more from the fact that ADC's are overbearing because there's no way to truly counter them other than burst them down and hope to win through numbers advantage.
These defensive changes also are made so that you can introduce more defensive items, but right now, you haven't introduced anything for general purpose tanks. There's no real diversity in MR, and the diversity in Armor is Limited. As of right now, 5.16 seems to scream, COME BACK PURE AD COMPS, COME BACK ARMOR SHREDDING FIGHTERS. And that's what most people hate. People hate Vi, and Darius, and J4 and all the other black cleaver fighters that shred away massive amount of armor because most of them have no strong weaknesses. Vi and J4 have strong gapclosers and decent innate tankiness.
- NEW FIGHTER ITEMS: Actually there's nothing really wrong here. Most people like the new items and are okay with them. That's a plus that you guys have going for you.
is fine as he is. I play him as full tank (full Garen as i call it), not much dmg but still manage to rank up some kills. He is in no way OP though. I agree with a bit more dmg on his ult and an indication that the oponent will die since many times they manage to run away with just 10-20 HP.
By nerfing with survaivability he won't even be able to reach the ranged ADC, so much kill it. And as many say if it's not broken don't fix it. We have champs like Akali, Ekko, Lb, Katarina and Fizz with their broken kit and you go and "rework" champs that are perfectly fine. Like
. Or puting silly things on skills. Like
W that now slows you after it's been used, like seriously? Let alone other store items... cough chroma packs cough.
I've been playing League for years and i am loosing my faith in RIOT rapidly.