So about Starcall? Soraka Discussion

BottleCapster··1 votes·809 views

Hi! With all the crazy things being tested on the PBE right now, 6 skins, new champ, preseason, I feel like some of the smaller things are being completely overlooked. In particular i don't really see any discussion going around about Soraka, Who's bread and butter "Starcall" Is getting quite a change in regards to its targetting paradigm.

I was a bit skeptical when i heard the idea of it getting a fixed time, and I'm quite terrified to say that i still feel that Its not addressing where Soraka needs help, and in fact is probably a much bigger nerf to her than a QoL. But first lets get into the actual dynamics of the changes

Soraka's heal is having its range increased. This is fantastic and likely the reason they want to nerf her Q. Though to be perfectly honest, this is a change that probably should have gone in with her from the start, since as is, having to be as close as she does to allies not only puts her at risk, but works to make her passive really janky, especially when walls are considered. I really enjoy being able to heal someone over a wall without having to flash it just for the chance to try and keep them alive. I understand where they're coming from, they of course want Soraka in the thickets so she can be killed, as a price for her massive Healing, but ironically enough they are doing the exact opposite with this change.

Soraka's Q has been changed to a Fixed distance targetting paradigm. What this means is that similar to Nami's Bubbles, Soraka's Q will take the same time to hit (Feels about the same, maybe 1.25-1.5s) to hit at all ranges. This makes her long ranged harass marginally better, but CRIPPLES her Close range combat, which i remind you she needs to be in order to keep allies topped and be available for murdering.

Q is currently Soraka's only self-sustain outside of her Ultimate, and this is the reason this change is so horrendous. On live, its exhillarating landing those close range Qs barely trying to sustain enough with the heal blips to survive chases, but with the new paradigm there's absolutely nothing Soraka will be able to do, since starcall still falls slowly and doesnt have even half the stopping power that makes Nami's work so well. The Live Q works well to encourage kiting on Soraka, clever use of distance to make her few catches and heel herself alive in close battles.

  • The complaint about Raka's Q was that it was unreliable, but ironically by making it 'reliable' in how long it takes to hit, you have made it near useless to her when she needs it most!
  • Funny enough Q isn't her problem. Soraka lacks catch potential, which i think i can speak for many players is one of the big reasons she can feel underwhelming comparative to other supports. Her Q and E both have cc, but its so easy to walk out of (Q Only slows in the sweet spot, E only roots after 1.5s) that Soraka is forced to build items to give her catch like Rylais and FQC.
  • Soraka is a team dependent support, but comparative to other supports she just doesn't have reliable peel, and this is a problem for her. Q is better for peeling when people are on your Carries' ass BECAUSE its fast. Taking that away makes the balance of CC to Healing an incredibly Jarring choice. Do i pick someone who can heal? Or Do i pick someone who can PEEL

Sustain is beat by burst, and if this change goes in, I'm scared that Soraka may need to be benched on my support list again. Early game every other healer does pretty much just as fine keeping their carries alive and they have catch. They can set up kills, whereas Soraka needs to counter engage to get her carries fed, (Or use most of her mana harassing with Starcall doing negligable damage unless they randomly wander into the sweet spot)

So I've given my two cents, So why not give yours. Soraka players let me know what you think of the new Q if you've seen it, and tell me, are you willing to get rid of your close range for a slightly better long one?

7 Comments

k wìx3 votes

I think they are trying to solidify her as an 'attrition' type - With her rework, its obvious she wants to poke and trade with the enemy and force them back, meanwhile reducing the impact of her enemies poke (the healing, methodical and 'numbers game' play style. Her only peel is the Silence and slow effects, and they are respectable, but they wont stop a straight up hard engage, and I think if they did she would be too strong. That's her counter play. She's designed to win the attrition game.

As far as her Starcall is concerned, I have not seen it so I can't really comment on the changes, but it sounds fine one way or the other.

BottleCapster1 votes

Thing is she already plays the attrition battle well, and Her poke is nothing to be concerned about if you don't get Sweet Spotted. If anything i'd rather they just set her back a patch or two so she can get some proper attention before they change it. I agree that Soraka doesn't need hard engage, Counter engage is her specialty after all, but what worries me is that in trying to give her better poke, they're nerfing her close range too much. Enemies will get near you and your carry, and with the 1.5 second fall time they should almost never be hit by your Sweet spot and therefor rarely will you even get your Slow off. E can be walked out of and prompty forgotten, and up close since Q is raka's only nonultimate way to regain hp, it makes healing even riskier than it already is. I don't know how i can protect my carry if all i can do is donate health and hope that they stay in one location long enough for me to get my conditional CC off.

eztarg3t1 votes

So you are saying that it takes 1.25/.50 seconds to land at all range? I thought it was 1 second for it to land at max range.

Now, personally, I feel like her Q in general just isn't that rewarding. I would be more than happy to exchange that 150% damage if I got the Slow in the entire radius or increase the healing done when landing the sweet spot. A simple mini slow with increased damage from an already low AP damaging attack just doesn't feel all that great. Hopefully when the preseason comes around there will be some more changes to make her Q more rewarding somehow.

Other than that, I'm just happy Riot is still looking to tweak her after the rework. I kind of thought they were going to simply forget about her after the rework.

ModKnightsKemplar1 votes

I like that change a lot, in theory. One of my big complaints with the new Soraka was that I just couldn't tell reliably how well her Q would hit, and I would be SUPER annoyed if an enemy Soraka could kite me while landing those short ranged Q's. She may need a numbers change or a slightly faster hit on that starcall to balance her, but I like making it a fixed time. That's exactly what I wanted.

Now, just to respectfully counter your point a little more specifically, I don't think Soraka should be able to kite people like you are talking about. As others here have said, it should be about the poke/sustain. If they nerf her kiting and close-range battle, they can buff her other abilities to compensate. Will they get it right first try? Probably not, given the history of balance in this game, but I trust them to come around eventually to a balanced champ. I think this is a step in the right direction, although I understand why you don't like it.

BottleCapster1 votes

Now, just to respectfully counter your point a little more specifically, I don't think Soraka should be able to kite people like you are talking about. As others here have said, it should be about the poke/sustain. If they nerf her kiting and close-range battle, they can buff her other abilities to compensate. Will they get it right first try? Probably not, given the history of balance in this game, but I trust them to come around eventually to a balanced champ. I think this is a step in the right direction, although I understand why you don't like it.

I recognize your argument, but my stance regarding her Kiting is one i feel is a bit of a necessity given her Martyr based healing paradigm. Soraka needs to stay close to her allies to heal them, if we let her heal from too far she becomes untouchable, and a cancer with her healing from safety.

This is why her heal range started as low as it is. Soraka herself lacks any meaningful forms of escape and requires landing her Q to counter the health loss from healing allies. Kite at that point is the only player agency she is allowed to keep herself alive while her team tries to protect her or just kill the enemy in general. But this aside, i'm not certain if its a bug or not but the pbe client seems to have a strange "reset" of sorts going on right now regarding the Q change.

I tried her out again earlier today, see if i could possibly get used to the travel and maybe find it defensible, only to find the current targetting paradigm back in place, albeit with a seemingly slightly faster long range travel time. Its actually quite nice, though i have a feeling this may be unintended.

ModKnightsKemplar1 votes

A fair point, but I would prefer that she got buffs in other places. Similarly to how it isn't the adc's job to protect themselves from divers, it shouldn't be Soraka's job to deal with close range. People may dive for her, and it would be her teammates job to protect her in that scenario. I see your point, but I don't think every champ should have answers to every scenario. That should be a major weakness for her; one that she needs allies to cover. And if they retain that weakness, they can afford to allow her heals to be more powerful.

From a design perspective, wouldn't it make more sense for the Martyr to be vulnerable? And need her teammates to protect her? Just a thought.

Sara Leah1 votes

I personally don't care for "new" Soraka.. her q and e both can be walked away from by even the slowest champs if they have level 1 boots making her "threat" non existant. Old Soraka was at least a small threat with starcall and could clear minion waves if needed. the heal was on higher cd but it was much more useful with added armor on use making it easier to defend tower dives. ... ... ..

I know she will never be reverted but do miss the days I could keep my adc in lane forever with hp and mana ... ...

Now instead of Soraka as my goto support I use Nami she is much more reliable a support than Soraka is at this time to me.

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