Veigar is a great example of why the Community is not the best judge of balance.
Okay, so to get this out of the way first, this isn't a QQ thread about Veigar's current state of balance, but rather the way its been perceived.
To anyone not in the know,
received his mini-rework in Patch 5.4 and has been receiving several buffs since his departure from the PBE due in part to the outrage of the community in response to the changes. Given that we're about to go into patch 5.21, Its safe to say that the community has been shitting on veigar for months now before he was rediscovered with his QoL buff to his W.
Now what about this gets under my skin? To be perfectly honest, its because the community is so polarized on what the balance between "good" and "bad" is for champions. Everyone was basically saying that Veigar was killed in 5.4, primarily due to the loss of consistency on his E, to the point that a rather vocal number of people would still belt out to the wind that he was still dead and gone, despite several patches of buffs going into him. They latched onto the fact that Veigar lost a little reliability, that they wouldn't even consider what it was he actually got from that nerf in the first place.
To go through Quickly, for the loss of reliability on Veigar's stun in 5.4 he's gotten:
Passive
- Mana regen increased to 1.5% per 1% missing mana from 1% per 1% missing mana
Q
- Range increased to 950
- Missile speed increased to 2000 (BF)Fixed a bug where Baleful Strike would fail to cast if you got CCed during the cast.
- Cooldown changed to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7 / 6 / 5 / 4
- Now a linear colliding skillshot, but can hit two targets
- The passive will now generate AP on assists
- (Now a Skillshot) W
- Mana cost reduced to 70 / 75 / 80 / 85 / 90
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds
- Cast time removed (previously 0.25 seconds)
E
- Mana cost reduced to 80 / 85 / 90 / 95 / 100
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds
- Range increased to 700
- Enemy dashes through Event Horizon's walls will stop at them instead
- (No longer instant) R
- Mana cost reduced to 125 at all ranks
- Cooldown reduced to 120 / 100 / 80 seconds
- (Loss of .2 Ap ratio)
This is what it took for people to believe that
was not only a strong pick, but an "overpowered" one. This is a massive list of buffs to veigar, no matter what you think, its thanks in part to the whining of people not willing to accept one particular change, that Veigar has become a contested, highly banned, and perceptually, if not quite literally Overpowered champion. And what did Veigar give up for this massive changelist? an Instant-cast AoE Stun, a horribly overpowered ability only gates by Veigar's low range, and the awkwardness of its hitbox. and losing a single target hitmark nuke at a whopping 650 range.
Its fine to give the balance team shit sometimes, hell they aren't perfect, and lord knows neither are we. They make some seriously questionable, and sometimes outright retarded changes, but in the case of veigar, i suppose i hope you got what you wanted. All you
mains out there, i feel for you. Its gotta suck having a champion you dedicated yourself to all of a sudden become a FoTM pick, with a 53% ban rate as of the time of this post, with a large number of people who hate him for being unfair, and puts him right in the spotlight to get gutted by another balance nerf.
This is why the community doesn't head the live balance team. Because let's be honest, sometimes we have no idea how far is too far when determining how balanced a champion is or isn't.
disregards his burst if executed properly, even though this applies to fending oneself off from general burst anyways.
The eye of Balance see's all