Why turrets deal physical damage?

Deus Imperator··1 votes·726 views

Really? Why not Magical or true damage?

7 Comments

AscendedxBlade1 votes

true damage should be it so you cant itemize agenst it

Sukishoo1 votes

True Damage turrets PLZ!!!! :D

No flash no life1 votes

Sure, make it deal magical dmg, but it should take magic dmg as well. Make it so magic dmg skills can be used on turrets. Likewise, if it's going to deal true dmg, make it so auto attacks on turrets are considered true dmg as well.

You can't just make something op by giving it a tremendous benefit without compensating it in some other way or it's not balanced.

VoraciousX1 votes

Mages already deal damage to turrets iirc. The more AP they have the more damage their autos deal to turrets, or did that change a while back?

Zorasama1 votes

make turret deal max% hp tru dmg pls

67chrome1 votes

Really? Why not Magical or true damage?

It's not magic damage because for whatever reason Riot decided upon physical.

It's not true damage because that would make tanky champions terrible. That's nice you think you can tank tower shots Leona/Alistar/Braum...you can't. Nice try diving someone under tower Udyr/Darius/Garen/Warwick/Nasus/Cho'Gath, you can't do that. Got to have the speed/untargetability of Zed, Fizz, Leblanc to do that: or execute someone at range like Jinx, Caitlyn, Kog'Maw, Draven, Ashe, Karthus, Lux, Xerath, Ziggs...

Considering champions survive long enough to do their job via tankyness, range, or speed: it makes no sense that tanky champions should be incapable of putting there armor-based durability to use against a tower, and towers should be some magical zone of protection vs. only them.

VoraciousX1 votes

I'm sorry but that's a complete lie. Level 10 or so Nasus with an IBG and a chainmail turret dived me with his ult and it took maybe 2% of his health, while I couldn't do a thing against him. He took like 10 turret shots since I had 2 different CCs and bounced back and forth around the tower causing him to chase me, but I still died because the turret did absolutely horrid damage to him. You CAN tank tower shots EASILY against turrets. They should either do MORE physical damage, but I honestly think it should deal true damage. At least that way, tanks HAVE to build HP(which won't make them completely invulnerable to a bruiser(one that doesn't have HP% damage like everything else does nowadays anyways) AND the turret making the already crippled top laner lose a turret and another life when they have minions and a turret surrounding them). Considering they're supposed to be defensive walls for someone to be able to be safe around, someone who can completely itemize against a champion AND their turret making them completely indestructable save actually beating them in lane or ganks from MAGIC damage dealers sounds like bad design to me. If they don't make it deal true damage the LEAST they could do is remove the cap on the ramping damage. That makes absolutely no sense imo, someone with super high health could just sit there for 20+ turret shots and take no damage, although they'd kill it before that happened without the ramping damage cap being removed. If they dealt TRUE damage at least tanks would be forced to pick HP instead of armor if they wanted to tower dive, and there are better ways to kill a tank with high HP than there are with armor, which would be giving them more of a tradeoff. But if everyone insists tanks be able to use their armor against towers and champions at the same time, then I insist they remove the damage ramp cap on turrets. If someone wants to take 10 turret shots, they should AT LEAST feel it rather than shrug it off.

More from Gameplay

More by Deus Imperator