Ornn breaks ARAM?
With his ability to buy items for himself away from base, will this apply to ARAM? Will he not have to wait until he dies in order to buy new items? This could make him a beast on ARAM.
With his ability to buy items for himself away from base, will this apply to ARAM? Will he not have to wait until he dies in order to buy new items? This could make him a beast on ARAM.
I don't think that alone would break ARAM.
People are kinda comically overestimating how powerful this is going to be in ARAM. Like... sure, he doesn't have to die, but he still can't buy potions, he still can't regen health super fast, so he's still going to be killed semi-frequently as a medium-short range initiator on ARAM.
I'd probably rush warmogs if I owned ornn and got him in aram, and then it's smooth sailing to unkillable status.
But it's probably just for this patch until they get him some aram specific tweaks (probably a significant cooldown on his purchasing or something), and I feel like most people are the sort to get ornn ASAP are the ones who have most champs anyway (especially given he has a reputation for being underpowered atm so there aren't people jumping on an OP bandwagon).
Meddler mentioned ARAM-specific rules are planned, but won't be in for the initial PBE release.
Maybe it doesn't break him in ARAM, but with all his CC, and team fight potential It does make him very advantageous in ARAM.
To determine just how useful Ornn's passive is in ARAM, just ask yourself this question:
"WOULD I RATHER HAVE ORNN ON MY TEAM, OR WOULD I RATHER HAVE
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ON MY TEAM?"

He's a melee champ. In ARAM, assuming the enemy team has 2-3 range, he'll die so often you won't need to buy your items in lane.
Yeah, I'm one of those guys who complains about the ARAM balance. Lost too many games with a team of all melee against all range. :/