@Meddler Swain main looking for comfort

Paladin 0f Life··1 votes·245 views

I have devoted quite a bit of time to swain, the bird-man bully with zone control and sustain damage. I love his kit, everything about it minus the art of farming melee minions under tower. I believe that the main reason for this rework is because of swains E and ult heal are both difficult to balance. His W is a weird part of his kit that is burst when everything else is sustain. I have no problem replacing passive(it really helps), W, and R. What I dont like is that riot will most likely take off his E. I hope i really hope you keep is new Q as the zone control and mechanic is very rewarding to skilled players while still being simple. Now about his E. What if you just nerf the damage, increase mana cost but add a scaling damage amplifier that all his abilities and autos benefit from. This would give him a clear weakness of cooldowns and mana since you would have to commit 2 spells for the harass to be effective which will hurt his already weak farming. That and he wouldn't be as obnoxious early since the mana gate, squishiness, and cooldown window would add outplay to his kit. I love the fact that he is a sustained lane bully AP bruiser that can go mid, top and even support. I cant wait to see if riot adds a fear to his kit(perfect W replacement). But please keep his core identity with the DOT and laser beam, you could even add special effects(slow, fear, even sparkles for vision) for the first ability cast on targets with the E. I hope that they make swain more swain and less of a pet project or line skill-shot galore which I have seen much more of, which simply isnt swain enough. He is a tyrant that inflicts punishment to enemies, not a Quinn.

1 Comments

VICKLIUS1 votes

I'm a swain main too. lets first look at his problems. his aa range is 500 when the range aa base standard is 550 . to me his kit doesn't scream master tactician. he is a more heavily item dependent than most champs, he is a late game champ even though there are other champs that out perform him then.

firstly his passive there is no thought to it an it doesn't become relevant in helping him till he can q w an kill the entire minion wave(not to mention all the other champs w/ mana restore abilities). I think his updated pass should be restore 3-20% hp OR mana based dmg dealt depending on which is lower.

his q is fine only suggest it cd be 10 sec at all ranks(would actually like all his abilites 10 sec cd at all ranks so they are in sync(q & w both 10cd at max rank anyway, an e already like that) an that still longer cd than most other champ abilities that do even more dmg)

his w I feel like it could be turned into his gap closer, currently you snare someone , you go in an by time your r is in range they are unsnared. like you can reactivate it for more mana an you go where ur w was. also decrease range an increase are effected

e is where the main update is needed, before they changed his q from target to aoe his e was hi main source of poke an dmg, not it just bland an doesn't do much. I also feel this is where it could the most make him seem like a master tactician. change his e into aoe(so works better with pass, range 700 area 325 so all his abilities sync up an you lead w/ his e ) but here is where can be added "WHILE marked if target DIES furture dmg is increased by 1-5%,& if target kills swain their future dmg to swain is reduced by 1-5%" an it gets quotes, kill: "this time was easy enough, next time will be even easier", died "you won this battle, but you will lose the war." I was even thinking adding while marked dmg to swain is reduced by 20%.

his r just add when hit send out another raven at attacker.

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