Ya did it. SoloQ is finally coming back.
Also some more context from Ghost Crawler.
> We thought that we could solve a lot of the pain that solo players were feeling in Dynamic Queue. For example, there was a misperception that an enemy premade had a huge advantage, even though we knew statistically that we could create a fair match. We also suspected that some of the hate for DQ was coming because queue times were long for some players and because folks weren't getting their primary roles often if ever.
But after mitigating or downright solving a lot of those problems, the remaining concerns that we couldn't easily solve were 1) the feeling that ranked loses legitimacy with "boosted animals," and 2) some players just don't want to deal with partial premades on their or the opposite side.
We resisted turning on two queues because we feared we would have starvation leading to longer queues, especially on some smaller regions. But because we couldn't solve the 2 problems I mentioned above, we're now going to try having two queues. We have some clever solutions that we hope will keep queue times in both queues reasonable, but we'll just have to see how it goes.