New Potential Strategy- Duel Carry Bottom Lane w/ Kleptomancy
The primary reason that the meta was invented the way it currently is was to maximize gold output on your team. Three gold riant characters go lane, one gold reliant charcter goes Jungle, and then the least gold reliant character is sent with the character that is the least level reliant to be a support style character.
However, now there might be a new potential strategy by using Kleptomancy! Due to the extremely high amount of gold output increase that Kleptomancy provides, you can combo the new Keystone with whichever support item is most efficient for your character to send a SECOND gold reliant character Bottom Lane that generates gold almost entirely through item and rune gold procs. On top of this, due to the bonus wards that Kleptomancy occassionally provides, you can nearly provide just as strong of a warding presence. I have been trying it with Gangplank with the new Kleptomancy keystone and Spellthief's Edge and each game so far I have come on top of the gold game with a huge lead. Not only that, but it turns out forcing the enemy ADC to basic attack a barrel instead of a player in an early duel is actually very useful during trades. Having oranges for the enemy support's CC is also amazing.
I'm going to continue experimenting with this, but I think it would be cool if this was an actual thing.