Random Ashe ult change I came up with

Quantum Weeb··3 votes·328 views

The cooldown of Enchanted Crystal Arrow is reduced on-hit based on distance traveled.

I always thought that Ashe's ult was weird, because the best way to use it was the least intuitive and interesting. If you read the ability for the first time, everything about it says shoot it across the map to help your team. The problem is that the arrow is much more useful up close where you can always hit it and take advantage of the stun.

By adding this change, we accomplish a number of things;

  1. More viable options for Ashe players, leading to more decision-making (Do I hold onto it for an engage, or do I help my allies?)

  2. Ashe burning her arrow allows more options for the opponent (going in after she has used it for another lane, or pressuring her so that she can't)

  3. Ashe's team has a greater ability to use teamwork for kills

  4. The enemy team has a greater ability to use teamwork to avoid her ult

  5. Great Ashe players have the ability to distinguish themselves on what is generally considered a somewhat binary champ

So, what do you think of the change?

3 Comments

EMOFRATPARTY1 votes

I really like this idea! Would you incur any penalty for missing the shot?

Quantum Weeb1 votes

No, that would kind of ruin the point of the change :P

I really just wanted Ashe to have some incentive to use her arrow in a more strategic way without making it easy to hit. By adding a penalty for missing the shot, it would just further encourage Ashe to use it more like a short-ranged stun (which we have a lot of) and less like the long-range epic skillshot i believe it was intended to be.

EMOFRATPARTY1 votes

True, good point.

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