Random Ashe ult change I came up with
The cooldown of Enchanted Crystal Arrow is reduced on-hit based on distance traveled.
I always thought that Ashe's ult was weird, because the best way to use it was the least intuitive and interesting. If you read the ability for the first time, everything about it says shoot it across the map to help your team. The problem is that the arrow is much more useful up close where you can always hit it and take advantage of the stun.
By adding this change, we accomplish a number of things;
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More viable options for Ashe players, leading to more decision-making (Do I hold onto it for an engage, or do I help my allies?)
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Ashe burning her arrow allows more options for the opponent (going in after she has used it for another lane, or pressuring her so that she can't)
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Ashe's team has a greater ability to use teamwork for kills
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The enemy team has a greater ability to use teamwork to avoid her ult
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Great Ashe players have the ability to distinguish themselves on what is generally considered a somewhat binary champ
So, what do you think of the change?