A new stat scaling with size/health
What if when you are playing a big champion you could push minions out of the way if you move through them And what if the bigger you are the less you are affected by slows
This ''big'' stat would correspond to champion size & max health
Why would a mountain walk around peasants when he can just push them out of the way
It's also pretty damn hard to stop a mountain when he gets moving, you will need more then bit of glue to stop that
This also leaves room for another mechanic Slippery ground, if you are huge (size/hp pool) this makes it harder to stop moving on slippery terrain
Somehow this makes sense to me what do you guys think
: Excuse me. Pardon me. Dreadfully sorry.
though....