A new stat scaling with size/health

Spoofghoul··11 votes·991 views

What if when you are playing a big champion you could push minions out of the way if you move through them And what if the bigger you are the less you are affected by slows

This ''big'' stat would correspond to champion size & max health

Why would a mountain walk around peasants when he can just push them out of the way

It's also pretty damn hard to stop a mountain when he gets moving, you will need more then bit of glue to stop that

This also leaves room for another mechanic Slippery ground, if you are huge (size/hp pool) this makes it harder to stop moving on slippery terrain

Somehow this makes sense to me what do you guys think

6 Comments

Into The Aether8 votes

{quoted}

Why would a mountain walk around peasants when he can just push them out of the way

Maybe the mountain is polite.

Ralanr12 votes

Malphite: Excuse me. Pardon me. Dreadfully sorry.

LordGeovanni1 votes

Gentleman Malphite confiremed let me get my uncles credit card

EvanThomas5 votes

If only. Instead, we're stuck with Malphite "I'M MOVING AS FAST AS I CAN"

Ben Sharpio2 votes

This is actually an amazing idea. As someone who plays a tanky champion, i try not to buy tank items that don't have any resistances in them. i think that if this was implemented into the game, the big stat could encourage people to buy items that give health but no resistances. That would be really cool

Faustavian1 votes

Chogath though....

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