Riot is nerfing devourer wrong. Falling behind on a Devourer jungler is now a death sentence
I hope Meddler or some other Rioter in the balance team sees this before the changes are final. Imagine a situation where your team is behind. You've lost all outer turrets and can't contest dragon/rift herald. The enemy team has wards all over your jungle and is taking your camps left and right. As for what little camps that remain, your other teammates will be trying to take them as well. It's already hard enough to come back from this kind of situation right now and if the Devourer changes go through you are pretty much donezo. I an understand why Riot thinks Devourer might be too strong currently. Meddler stated that Devourer junglers were getting sated too early into the game and this change was designed to slightly push their powerspike back to the mid game. This is a fair analysis but I also believe that rewarding good plays that bring you back from a losing game is also an integral part of this game. Increasing the amount of stacks to get stated takes that possibility away. The right way to nerf Devourer is to decrease the amount of stacks dragon/herald/scuttle gives, possibly from 5 to 3 and 2 to 1. That way, Riot can have their desired result of delaying the powerspike of devourer junglers and still give the ones that are behind some breathing space.