[{quoted}](name=Hestia Chan,realm=NA,application-id=3ErqAdtq,discussion-id=Va26HeU2,comment-id=0003,timestamp=2017-07-10T12:25:10.704+0000)
Could you provide any evidence to support any of these claims?
If you don't mind, I'll shit on this post real quick:
This is 100% subjective. You may think the map is boring, others love it. Saying it's poorly designed is like saying Overwatch is poorly designed, or Football is poorly designed. It's not shitty, you just don't like it.
short games? short games? This is a huge problem for me. The average game time for League is a reasonable 30 minutes. Though, when speaking of measures of central tendency, it's important to discuss the pros and cons of which measure we use. This is an average, or a mean. The mean is basically the best measure in this case because no games are lasting 10 minutes and no games are lasting 2 hours. Games are certainly over at 15 minutes due to FFing, and some games certainly do last up to an hour long. Complaining about short games with this in mind makes no sense to me.
I don't even know what this means. League is incredibly more complex than it's ever been. The champions, the items, the structure of the game itself, it all leads to an incredibly diverse game where the exact same champions can be present but the game play out in very different ways. There is a plethora of statistics I can use to back this up; win rates of different champions, pick rates, item buys, game length, individual summoner win rates, just to name a few.
Yeah, good one. Like I said before, just because you don't like a game doesn't mean it's shit
I'm actually trying very hard not to flame you, but this is wholly ignorant and disregards individual players in every single game. You're acting like whoever picks a the right champs is guaranteed to win, and extremely fast. This simply isn't true. At all. Again, provide some sources and reasons for why you think this, otherwise I just just as easily dismiss your claim since no evidence is being presented.
This is just plain stupid to say. Would you say it's a coincidence that worse players have longer games while better players have shorter games? A likely reason is because better players will know how to use their leads to gain more leads, which makes it more likely they will win a game, while worse players have no idea how to do this and ultimately any leads either team acquires mean nil and the game is decided by which team players better as a whole. Riot isn't saying "Okay, we want games to last 20 minutes long" and this is obvious by the way they balance the Rift. The added resistances to turrets to prevent lane swapping is a great example of this.
The rest of your post is literally some tinfoil-hat conspiracy theory for which you have no basis and no evidence to support.
If you don't enjoy the game, stop playing. That's perfectly fine. However, don't shit on a game simply because you don't enjoy it anymore. I don't like candy but I don't go into grocery stores and gripe at people every time they buy some and claim it's because "candy just isn't made the way it used to be, now candy sucks but it used to be really good." Those people don't give a shit. They just want their fucking snickers bar.
i've been around long enough to teach you a thing or two about league.
games are objectively decided in the first 15minutes of play every time (in seasons 6 + 7), whether the game ends at 30minutes is another story, and whether or not the enemy team miraculously throws it away is irrelevant, those account for < 5% of matches. where first blood turret has a 72% win rate.
whereas in season 3 + 4 + 5 you had turn moments, you could team fight, you could poke, you could wave clear + stall + scale into 5v5, you could split push QUICKLY and sneak a tower/inhib. if you are behind and try it nowadays you just get shut down due to league of mobility. teams were not nearly as mobile back in the day and a split pusher could hide in brush and wait for you to get close and blow you up, BECAUSE EVERYONE COULD DO IT. or they were capable of straight up winning the 1v1. now if the enemy team is ahead your class is irrelevant, your champion choice is the only one that matters.
this leads to games being decided on champion select, i have a good 85% prediction rate on whos going to win based on champion picks and checking their OP GG ALONE, nothing else matters.
i see first time jungle game on yi, i see a 500 game rammus main on the enemy team.
i see an all ad squishy team comp up against naut/zac/darius.
i see a team with 0 melee champions up against a thresh/amumu.
its disgusting how much influence matchmaking has in todays day in age when that simply wasn't the case back in season 3+4.
the most outrageous offense in league today is lack of dragon gold. no dragon gold = no comebacks.
the second worst offense in league is MORE MOBILITY, literally nothing since vel koz has had 0 mobility (feb 2014) ((one of the most fun + balanced champions))
you literally have no means to gain gold back over your opponents without hard stomping them in team fights, which you're not going to do without items. and they're just favored because they're already ahead due to scoring first blood through cheese.