jhin feels kind of weak ish
Like hes almost there but he has a few too many weakpoints
Very team reliant, needs a good frontline to hide behind and also likes some peel. And that is fine when playing with a coordinated team but yoloq and normals htis wont happen much. But this is ok i can live with this.
But i find his abilities somewhat lacking quite often. They are cool but the traps need ''help'' to make them work and you need to set them up in advance they arent very good when a teamfight happens and you had not setup traps in that area in advance. His Q is also pretty lackluster in teamfights. The w is good to lock ppl down but kind of awkward for seflpeel as the root is about as long as the cast time. And the ultimate is awesome but easy to dodge shield and bodyblock or you can just leave the zone if you got a gapcloser.
Jhin is easily engaged on when you have any sort of mobility and his spells are easy to avoid with mobility.
Unlike other adc jhin does not benefit as much from attackspeed he get more ad or when critting more movespeed but you can't speed up your attackframe which is quite slow it get better when you hit level 18 but its not that great.
The ultimate seems lackluster damage wise unless your targets are low health you root yourself so you want to be at a distance but this also means if you cant finish someone of or do something usefull with it you effectively excluded yourself from the teamfight. and bodyblocking by high health targets makes nullifying it very easy.
As far as gaining ad goes the best build, math wise seems to be to build either ER or IE first then the other and build 2 more ER's and a lastwhisper.
Not alot of really good options seeing as jhin does not benefit from as much at all untill you have alot of ad and crit and it can be ignored most of the time due to the fact that even a high movespeed on crits doesnt help much with kiting vs gapclosers especially since hte attackframe isnt very fast so kiting backwards is a bit awkward
Some things i think would make jhin perform a little better and give more diverse build options
Make ultimate and W apply on hit effects this would help with the low base damage so body blocking is more risky as taking that extra RFC or shiv damage will amp up further shots and might turn the blocker into a potential target. (not kdding man ive blocked all 4 shots on sion with just his shield) This also helps with build diversity and make certain items more attractive. the cooldowns are high enough to not warrant a full on hit build, as on hit effects aren that good for the auto's anyways.
Secondly perhaps slightly more attackspeed starting a little higher and scaling up a tad more. will make kiting a bit easier. Another option could be an extra 25 attackrange.
Maybe others feel differently about jhin's strenghts or feel the same but disagree with my buff idea's anyway this is how i feel about jhin, he is almost good, just lacking a tiny bit.
is so they don't get one on their team. Honestly, it's quite infuriating that nearly every draft game is having 1 ban slot wasted on a under tuned champion because people are too afraid they'll get one. Giving him buffs is a good idea if only to stop people from wasting a ban slot.