Riot looking to make new runes, what are some you'd like to see?
Title; theorycrafting thread for rune ideas
I'll start with some
Tier 1 resolve rune slot ("Strength") Fortification Standing near allied turrets, inhibitors, destroyed allied structures and the nexus grants 8 bonus armor and 10 bonus magic resist. Standing directly next to an allied turret for 3 seconds generates a shield on the tower equal to 50-250 (increased by 10 every minute) (+3% bonus health). The shield persists as long as you remain near the turret and up to three second upon leaving it, and can't be applied to a new turret for 90 seconds.
Tier 2 resolve rune slot ("Resistance") Fearless If you would receive champion or large/epic monster damage, you first receive 6-23 bonus armor and magic resist based on level (+10% armor and 10% magic resist) which disappears after 3 seconds. (12 second cooldown)
Precision Keystone Warlock's Touch Your basic attacks deal (50% AD) physical damage and (30% AP) magic damage (Lifesteal applies only to physical damage dealt). In addition, casting spells increases your attack speed by 5% for 3 seconds (stacks up to 3 times)

[draven-pose]