Riot looking to make new runes, what are some you'd like to see?

PopcornBunni··4 votes·263 views

Title; theorycrafting thread for rune ideas

I'll start with some

Tier 1 resolve rune slot ("Strength") Fortification Standing near allied turrets, inhibitors, destroyed allied structures and the nexus grants 8 bonus armor and 10 bonus magic resist. Standing directly next to an allied turret for 3 seconds generates a shield on the tower equal to 50-250 (increased by 10 every minute) (+3% bonus health). The shield persists as long as you remain near the turret and up to three second upon leaving it, and can't be applied to a new turret for 90 seconds.

Tier 2 resolve rune slot ("Resistance") Fearless If you would receive champion or large/epic monster damage, you first receive 6-23 bonus armor and magic resist based on level (+10% armor and 10% magic resist) which disappears after 3 seconds. (12 second cooldown)

Precision Keystone Warlock's Touch Your basic attacks deal (50% AD) physical damage and (30% AP) magic damage (Lifesteal applies only to physical damage dealt). In addition, casting spells increases your attack speed by 5% for 3 seconds (stacks up to 3 times)

4 Comments

PopcornBunni1 votes

Instead of just downvoting, anyone care to say why they disagree with the idea of thinking of new runes?

Dope Solo1 votes

Keystone: Toxic - ban an extra champion. Yasuo Zed Zoe

ZedUsanGovos1 votes

Keystone: GGEZ - Pick a champion and ban all players who can't play against that champion.

Jegonn1 votes

Keystone: Fervor of Battle - You gain 2 stacks of Fervor for 8 seconds with each basic attacks on-hit against an enemy champion, stacking up to 8 stacks. Ranged champions only gain one stack per basic attack. Each stack of Fervor adds 1 - 8 (based on level) AD for a maximum of 8 - 64 (based on level) AD. Draven [draven-pose]

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