Push Every Champion To An Extreme of Their Niche
Example:
Niche: Infinite Scaling AP Mage/Late Game Monster
Passive- I'll Show Them Who's Tiny Innate" Every time Veigar scores a kill or assist, gain a stack of "Tiny Master of Evil(?). For every stack of Tiny Master of Evil(?) that Veigar has, he will gain 5% increased size and ability range plus 2% vision radius. This can stack up to 20 times, giving Veigar up to 100% increased size and ability range plus 40% additional vision range.
Ability 1- Baelful Strike Passive: Every time Veigar scores a kill or assist, he gains 2/4/6/8/10 ability power. Active: Fling a large amount of dark energy in the target direction, dealing 30/60/90/120/150 (+100% AP) magic damage to the first two enemy units hit. This ability's base damage is doubled against minions and monsters. If this kills the unit, Veigar gains 2 ability power, increased to 4 ability power against large minions, monsters, and enemy champions. Cost: 40/45/50/55/60 mana Cool Down: 8/7.5/7/6.5/6 seconds Range: 950
Ability 2- Dark Meteor Passive: The delay on Veigar's Dark Meteor and Event Horizon is reduced by 0.05 seconds every time Veigar scores a kill or assist on an enemy champion, reducing the spells by up to 0.2/0.25/0.3/0.35/0.4 seconds. Active: After a 1.25 second delay, a large meteor filled with dark energy plummets to the ground, dealing 100/150/200/250/300 (+100% AP) magic damage to enemy units inside the area. Cost: 55/60/65/70/75 mana Cool Down: 12/11/10/9/8 seconds Range: 1000 AoE Radius: 150
Ability 3- Event Horizon Passive: Event Horizon's ring lasts for 0.02/0.04/0.06/0.08/0.1 seconds longer for every stack of Tiny Master of Evil(?) that Veigar has. Active: Veigar creates a ring of darkness at the target location after a 0.75 second delay, causing all enemies that pass through the ring to be stunned for 1.5/1.75/2/2.25/2.5 seconds. The ring lasts for 3 seconds. Cost: 70/75/80/85/90 mana Cool Down: 18/17/16/15/14 seconds Range: 700 Ring AoE Radius: 375
Ultimate- Primordial Blast Active: Veigar launches a blast of primordial energy at the target enemy champion, dealing 50/100/150 (+150% AP) magic damage to the target enemy unit, ignoring 30/40/50% of their bonus magic resist. Cost: 100/125/150 mana Cool Down: 120/100/80 seconds Range: 650
NOTE: This is all supposed to be a little on the OP side, but it's supposed to be a little more powerful than right now since we are going into extremes.