How about DON'T nerf Yuumi's base damage?

ADC Yuumi·1/29/2020, 5:24:09 AM·1 votes·1,013 views

Yuumi #Riot I freaking swear you've done more wrong things to this cat than Evelynn can do to anyone.

FIRST OF ALL! Next update in a nutshell is flattening Yuumi's base damage in favor of better scaling. Which, more so; strays away from any Yuumi ever wanting to get off of the carry. I get it, Yuumi is supposed to either maximize on AP for a damage boost on her ally or heal power and CDR for supporting.

But wouldn't it be a little curious to let Yuumi have SOME sort of damage?

Support / Enchanter, I get it. Whole "You and Me" vibe, I get it. But Yuumi can't do anything alone. You're actively trying to make Yuumi "Not a champion." Yuumi has become a "please trust in my duo partner, I'm just here to possibly quicken his hypercarry"

And passive is useless outside of lane since no-matter where you are, any CC of any sort means getting skinned.

Seriously, a late game champion who isn't strong lategame. [zombie-brand-clap]

4 Comments

Pika Fox1/29/2020, 5:34:08 AM2 votes

Honestly they just need to get rid of the idea of incentivizing her to get off her partner unless they rework her abilities when not attached to be at least usable or beneficial off of a champion.

Yeah, yuumi is untargetable while on another champion. That was never a problem or an issue. You can still very easily hit and kill the person shes on, and its not like she was ever an early game powerhouse, given she was never good on an ADC, and wanted to ditch them the first chance she got, and the moment you kill the person shes on she just dies for free as well.

Infernape1/29/2020, 5:43:14 AM1 votes

Goes to show her entire identity was flawed from the get go. An untargetable enchanter is as bad as a tank assassin. It goes against the very fabric of the champion's archetype.

Yuumi is going to always be in a state where she's either full on dogshit or is broken in competitive and for duos because of her kit.

FURRY V21/29/2020, 6:32:23 AM1 votes

Actually, I am fine with Yuumi as an "item" character. Or.. it would be fine, if rito decided what they want Yuumi to be.

[Q] is better when attached? Ok [W] Gives passive bonus when attached? Ok [E] Heals attached target and gives ATK speed? Ok [R] Roots target for her attached ally? Ok

[Passive] Gives shield when you do an auto-attack? O... wait, what?

Why Yuumi needs to detach to get a shield? -- First question you take as ALL other four abilities work as attached.

Okay, then give one ability to make her detach... for the cost of 80% chance of getting killed, thanks to the latest [W] changes, where you got CAST TIME on [W]. And a 5 sec penalty if you got any CCs. (Hell, you get penalty for using the jumping flowers on the map)

I think I do not need to explain why her passive has no "synergy" with the rest of her abilities.

She was made to be attached all the time. It is even written in [W] that, you will be HIGHLY punished for leaving the host.

Then why force it with the passive? It makes no sense.

I'd say, let her apply her shield with [Q] when she hit the same enemy champion twice in less than 15 seconds.

There is no way Yuumi players would try to apply the shield by detaching. It works in the early game, sure. But in mid and late? No way.

Skillshots just cover your screen with all kind of CCs. You CAN'T detach and make an auto on an enemy, then hop back. You are just finished.

Minimac20001/29/2020, 8:51:13 AM1 votes

I looked at the changes earlier today, so I could be mistaken but I thought they were lowering base damage slightly in return for big ap ratio buffs on all her abilities but r