Triumph is broken as hell...
Assassins are a BIG problem right now, and yes they're abusing keystone runes like dark harvest and electrocute, but triumph is just as broken as the keystones. Restoring 12% of your hp on kill or assist is just too much. As a comparison, dangerous game (a mastery very similar to this) restored only 5% of your health and mana on kills or assists. And sneaking past the backline and killing someone isn't exactly hard as an assassin, since the have stealth and instant repositioning abilities. What I would like to be done with this rune is to have it deeper into the precision tree, because currently it's too easily accessible. An assassin should be able to burst me, but they shouldn't get a massive heal after doing so.