Mobility Creep

Toastey··4 votes·1,597 views

Of the 129 champions in the game, roughly 31% of the champion pool has a dash of some sort that doesn't require a target. If we include targeted gap-closers and abilities like Akali R, Alistar W, Amumu Q, and so on, the percentage of champions with non-movespeed mobility modifiers shoots up to 49.8%

If we include Flash, that percentage goes up to 100%.

Compared this to 2009, when the game first came out: of 42 champions (the last champion of 2009 being Nidalee), 21.4% had dashes that didn't require a target, and 35.7% had any sort of gap closer at all (including both "true dashes" and gap-closers that require a target).

So to sum it up, we have the following: ---Between 2009 and 2016, there was a 307% increase in the champion pool size ---Between 2009 and 2016, there was a 144% increase in the percentage of champions with a dash. ---Between 2009 and 2016, there was a 139% increase in the percentage of champions with any gap-closer, including dashes.

Do note that for the purposes of separation between dashes and gap-closers, I elected to count champions who had both types as only contributing to the "true dash" pool. For example, Kalista can dash using her Q, which requires no target. Therefore, she goes into the "true dash" pool, even though the vast majority of the time she requires auto-attack targets to proc her passive dash. On another note, I placed Lee Sin in the "gap-closer" pool, as his Q and W both technically require targets, despite his ability to ward jump being possibly viewed as a self-reliant dash.


So what is Riot Games going to do about this rampant mobility creep? Will they tone it back and cull some dashes from the game? Will they implement turn rates? Will they even address the issue, or will they ignore it and continue to release new champions that have progressively more overloaded kits?

I understand that you have cool ideas and characters and designs that you want to execute, Riot. I really do. As a game developer and visual artist myself, I can understand the temptation all too well. However, please keep in mind that developing and maintaining a game like this isn't just about fun. It's not just about cool characters, or about selling a champion's kit with cool particles. At a certain point, you have to stop trying to forcibly engineer the "fun" that your players have, and instead strive for a competitive balance in the pool.

Let the players create the meta out of a relatively level playing field, where every strength is coupled with a clear weakness. Let the meta shift back and forth as the players' tastes and strategies change, and not because you're shoving it back and forth. There's no need to try and spice up the game and constantly implement game-changing patches. There's no need to work on your patches in 2-week sprints. Chess has never been patched, and it remains a fascinating and ever-changing game with almost unlimited strategies.

Feeling the need to force storylines and strategies onto your players is an insult to them and to your game. You can't trust your players or your game to generate interest and fun on their own, and instead you feel obligated to force-feed paltry imitations of these things to your audience. Please, stop trying to play puppeteer and let your game blossom, gently guiding it as it goes.

tldr you're adding too many damn dashes into the game. do something about them.

10 Comments

TekkenPlayer2 votes

Lux is immobile and strong

Toastey1 votes

You're missing the point. People make Lux QQ threads all the time whenever she's strong because of mobility creep, not in spite of it. When a steadily increasing percentage of champions have heightened mobility, immobile champions must be compensated somehow, lest they become useless pieces of free food for all the champions with dashes. Merely by virtue of mobility creep, immobile champions must be buffed in increasingly outrageous ways in order to keep up with mobile champions.

This is not a new problem in game design, and it's why mobility creep is a bad thing.

fractalfantasies1 votes

Why are immobile champs always overbuffed.

If I were running the balance team, I would wave a huge fucking middle finger at this shitty board and undo the Vayne nerfs, undo the Kalista nerfs, revert the Zed and LB nerfs and then give a small buff to Lee Sin. I'd also give Lucian 550 range.

If you want to play boring immobile champs and win, go play DOTA2 (which is a decent game, but is sort of dull and boring compared with LoL as a direct result of its stale champion design)

Toastey1 votes

stale champion design

mfw calling heroes "champions"

Do you not understand that games like League should not be about flashiness and mobility and least of all fun at the cost of health and balance? The goal of a massively multiplayer game on a freemium model is always, always longevity. What does longevity mean? Having a game that your players will want to keep playing, not through multiple patches, but through multiple years---sometimes even decades, should your projections be so bold. This does not mean creating a flashy spectator sport. This does not mean disregarding balance issues and refusing to address a problem that has significant precedence in the world of game design---so significant that it has its own coined phrase.

As for DotA 2 being dull and boring and stale, I'd like to see you figure out why their tournaments are of such good quality and with prize pools literally double or triple the size of LoL tournaments. Maybe it has something to do with a healthy open circuit being managed by 3rd-party esports professionals, instead of shitty region-locked Leagues micromanaged by the developer. :>

Fjiordor1 votes

The goal should be to create an fun to play game and not an tencent esports-game without any cheese and just made completly out of the salt of the players.

Sasogwa1 votes

Mobility creep is somewhat amplified by the fact most CC is more reliable and overall better if used against melee champions than against range champions. It's way easier for instance as Braum to pop your passive, Q, ult on a melee that is trying to reach your backline than on a ranged carry that's far away from you. I could have dozens if not more other examples, but I don't have quite the time. But people complain about 'no counterplay' etc. so Riot makes less and less champions that would have reliable ranged CC, effectively countering mobile champions (because if you get CC'ed from range, mobility isn't of much help) and tries to nerf the mechanics that put ranged reliable CC. Veigar and Old sion were on the list. Next is Taric and maybe later we will see Annie's instant range stun disappear.

Meanwhile people complain about mobility creep but don't realize this is the only way mobility can be countered, apart from more mobility or instant ranged burst.

And yes, I hate mobility creep as well.

5050BS1 votes

Its because CC counters Mobility but decimates champs without mobility.

You need CC to lock down a Yasuo but if you used the same CC on say a Zyra or Karthus or Oriana you delete them.

This is the problem with Riot. Make something X that can only be counted by Y but Y is extra useful vs those that dont have X

In the Immobile Mage update I hope they can fix this. Immobile mages should not have to run. You get in these faces and they F you up. Its why they are immobile. But that has not been the case in the last 3 years. Ryze is the only one that is like this.

fractalfantasies1 votes

Yet the strong champs are consistently the immobile ones this board never qq's about.

Lux

Annie

Amumu

Mundo

Nah, you're rather moan about Lee Sin who hasn't been even a strong pick in months

Toastey1 votes

I'm not complaining about Lee Sin though? I'm addressing mobility creep and how it upsets power balance. It will always be the case either that mobile champions are egregiously overpowered, or that immobile champions will be so insanely powerful that mobility doesn't matter. At the moment, it's the latter. Sieging squishy towers and creating zones of control is by far the most effective strategy at the moment, and generally immobile champions excel in a siege-oriented meta---Lux especially.

I don't know about your claim that "the strong champs are consistently the immobile ones this board never qq's about." I come here a lot, and I've seen a fairly equal amount of QQ threads about Yasuo and Fiora and Master Yi and yes, even Lee Sin (who isn't a strong pick, but isn't a bad one either---he's skill-reliant as always).

This isn't a thread complaining about individual champions who may or may not be mobile. This thread is about the effects that mobility creep has on the game, and about how Riot is suspiciously unwilling to address the rampant mobility creep in their game.

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