Just got casually 1v5'd by Darius, no big deal + other thoughts.

Toastey··16 votes·1,260 views

I understand the dictionary definition of "juggernaut", but I think Riot took it a bit too far. Thematically, it literally makes no sense for Darius to even have a heal on his Q. By the way, Riot, when are you fixing the bug with Darius R? You know, the one where it goes off even if you flash or dash out of it and are 600 units away when the axe comes down?

Also, why does his R have 460 range? Four hundred and sixty. You know how long Lucian's auto-attack range is? 500. Five hundred. Teemo's model is a roughly 100x100 box. You cannot even put half a Teemo between Lucian's max auto-attack range and the range of Darius's point-and-click ulti. Not even half a single little yordle. Who at Riot thought it was a good idea to give his ult more range than Flash (425 units)? By the way, champion designers, you do understand that if he Flashes, Darius can get an effective range of 885 on his ult, right? You get that? You understand that this is effectively the same range as Ahri's standing Q (880 units)?

I, among others, strongly suspect that Riot is purposefully pushing the meta around and not allowing things to settle and balance themselves out because they want to keep the game "fresh" and "new" and "interesting. What happened to the Riot of Season 2, who didn't even want to acknowledge that a meta existed? How can you possibly claim to be dedicated to "competitive integrity" when every single game of solo queue, the same six bans come out: Darius, Garen, Fiora, Skarner, Mordekaiser + Sated Devourer jungler and/or Vayne. Heaven forbid that either team captain drops one of these bans and doesn't blue side first pick it.

I want to take your game seriously, Riot. I really do. I want to play it competitively, I want to get better at it. But it's honestly extremely difficult for me to hold back ridiculing laughter when you handle Sandbox Mode the way you did, or replays, or updating your client. It's difficult for me to take this game seriously and in a competitive manner when blatantly overpowered, transparently meta-shifting changes are rolled out into the game as if they were okay. Do you honestly expect me to believe that you just couldn't field test them? Maybe I could forgive on-release LeBlanc for being so broken she had to be Day 2 hotfix nerfed---that was a long time ago and you were new. But you've been around for 6 years. Six years you've worked on the same game without updating the client, without giving us replays or a sandbox mode (standard staples in literally every other esport), and you still think it's okay to push out things like the Juggernauts, like Cinderhulk, like Kalista---the list could go on forever.

You need to shape up, Riot Games. You need to understand that you're not just running a business; you're a game developer. You need to get rid of bad workflow practices (like top-down champion design). You need to strenuously and thoroughly test new releases to make sure they don't immediately break the game, and that if they do shift the meta, they do so in a healthy way with counterplay included. You need to modernise your game and your client, and you need to stop pretending that your game is the only esport out there and you're blazing new trails. Perhaps in terms of exponential growth in a very short period of time, you've broken new ground and reached new heights---great. But treat your game like a proper esport and develop it properly. Balance it properly. Give your players the game you like to pretend they deserve, don't just talk about it and throw buzzwords at us. Don't outright lie to us as you've done in the past.

This game has the potential to be great, to be fun, to be competitive, but the malpractice of Riot Games is holding it back, and I can't be the only one tired of that fact.

14 Comments

Bob the Toastr6 votes

Someone's a little salty

Occams Raiser1 votes

and it's me. stfu. stop being so dismissive with "salting".

yukumari5 votes

People are constantly complaining that champions are too strong or too weak. If Riot leaves them as is, people claim that riot never listens to the community, or disregards what we have to say. If they do listen and tweak numbers people either claim that the number tweaking "completely gutted" the champ, or was pointless and useless. If they take it a step further and try to revamp a champ completely, Riot either "made the champion trash and unplayable", or made the champion grossly overpowered and game-breaking. (Keep in mind all of the quotes i've included are things i've seen multiple people say after a tweak/rework)

I'm not necessarily agreeing or disagreeing with you in regards to darius being in a good or bad spot right now powerwise (Although I do agree it doesn't thematically make sense for him to have a heal), but you claiming that riot "is purposefully pushing the meta around and not allowing things to settle and balance themselves out because they want to keep the game "fresh" and "new" and "interesting." is silly at best. Back in season 1 and 2 there was no meta. That's probably why riot said that there wasn't one. Now however, it would be silly of them to deny the existence of a meta, because one clearly exists -weather you approve or not.

You speak as though balancing a game with so many different champions and items and so many different skill levels i s an easy thing to do, but it's not. That's the real reason why riot continues to change things, not because they're trying to "keep the game fresh", but because they're constantly trying to get as close as they can to the impossibility that is a perfectly balanced MOBA.

Toastey2 votes

League of Legends isn't the only game out there. It has 6 year veterans on its team, millions of dollars in revenue, and thousands of men and women. It has the resources to work hard at balancing the game. It has a 20+ year-long history of esports to reference. Did I say that balancing was easy? No. Did I say that Riot is doing an inexcusably bad job at it? Yes, and that needs to change. There are literally no excuses for not balancing the game better. The only reason the game isn't properly balanced is because they're rich and they're lazy. They'll spend months on months drafting concept art for things like the PROJECT skins and putting them through the wringer to make sure they look great and generate revenue, but they won't put the very balance of their game under the same scrutiny---and if they do, they aren't transparent about it, which is something they said they would be. They're awfully transparent about how they go about making skins, aren't they? Yes, I know all about how PROJECT Yi came to be.

But I know nothing about the inner workings of the Juggernaut reworks. I know nothing about which champions they're prioritising balance-wise and why. We have no clue why Evelynn is randomly getting nerfed despite being in a relatively healthy spot, and we have no idea why Garen received a massive buff and rework out of the blue. We know nothing about what Riot is doing to bring this game to an acceptable balance point, and we know nothing about why they consistently roll out meta-shifting items and reworks when the game is still in a tenuous state.

yukumari3 votes

[{quoted}](name=Toasted Pigeon,realm=NA,application-id=3ErqAdtq,discussion-id=7cKZ63Zj,comment-id=00010000,timestamp=2015-09-11T02:33:13.535+0000)

League of Legends isn't the only game out there. It has 6 year veterans on its team, millions of dollars in revenue, and thousands of men and women. It has the resources to work hard at balancing the game. It has a 20+ year-long history of esports to reference. Did I say that balancing was easy? No. Did I say that Riot is doing an inexcusably bad job at it? Yes, and that needs to change. There are literally no excuses for not balancing the game better. The only reason the game isn't properly balanced is because they're rich and they're lazy. They'll spend months on months drafting concept art for things like the PROJECT skins and putting them through the wringer to make sure they look great and generate revenue, but they won't put the very balance of their game under the same scrutiny---and if they do, they aren't transparent about it, which is something they said they would be. They're awfully transparent about how they go about making skins, aren't they? Yes, I know all about how PROJECT Yi came to be.

But I know nothing about the inner workings of the Juggernaut reworks. I know nothing about which champions they're prioritising balance-wise and why. We have no clue why Evelynn is randomly getting nerfed despite being in a relatively healthy spot, and we have no idea why Garen received a massive buff and rework out of the blue. We know nothing about what Riot is doing to bring this game to an acceptable balance point, and we know nothing about why they consistently roll out meta-shifting items and reworks when the game is still in a tenuous state.

Complaining about how they spend months drafting concept art for skins doesn't make sense because they have different teams for different parts of their company. What these teams do are independant of each other, so if the skins team wants to take a few months to make some amazing artwork, it affects the champion/balancing team in no way at all. Also, riot is very transparent about their balancing. That's the entire point of the PBE. Other MOBA's have nothing like that, where players can test out changes to the game before they go live and give riot feedback. As for things like garen buffs and champion tweaks "out of the blue" if you go dig around the boards archives pre-rework, you'll find plenty of posts about people complaining of his weak laning phase, or weak mid game, or useless late game. These changes don't come out of the blue. People complained about him for ages. Same with Darius, and im sure a group of voices said one thing or another about Eve at some point in the recent past. If riot were really Rich and lazy, they wouldn't bother with having a balance team. They'd just put out tons of skins and chromapacks and call it a day.

Toastey2 votes

It's not a complaint per se. I'm a digital artist working in the video game field myself; I think that their art process is fantastic. What I'm saying is that I'd like to see this same level of publicity and transparency with balancing. I want the process shoved in my face and illustrated for me, so I can understand why exactly changes are being made. I shouldn't have to "dig around in forum archives" or sign up for PBE. As a player, I should have this information ready at hand. The quick little paragraphs they tack onto their patch notes often aren't enough; I want details as to why exactly certain design decisions were made. I want to be updated on the process of balancing as it's happening, not after everything is locked in and the patch is going to come out in a couple days.

Gigahappytown4 votes

same reason other point click abilitys will follow you if you flash.

Matezoide4 votes

Oh man, a fed champion 1v5 you what a shock.

Point-n-click is supposed to follow you even if you flash lmao. The vast majority of point-n-click spells are like this, it is working as intended.

Lol still banning Skarner/Garen

pE4CbxDPQO2 votes

This is perhaps the most well thought out non-ragey OP of the year.

Phife2 votes

You didn't ban darius?

You're fault.

Toastey3 votes

Mate, I don't have luxury of being team captain every game.

feryvunny1 votes

I read your post half way and got lazy lol I do agree darius is a little out of hand once he gets 1-2 kills ahead.

FYI, they have darius nerfs in current/upcoming PBE patches. So don't think riot is oblivious or aren't doing anything about it. This includes Fiora as well

Seenan1 votes

There's also that bug with Q where he can heal twice apparently. Unless that was fixed.

In any case, I don't see how Darius is suddenly strong again after the Q buff and minor AS buff.

ThatToxicTroll1 votes

im the juggernaut, bitch Darius

More from Gameplay

More by Toastey