I'm tired of the excuses
Champs are not worth ignoring when they are have a "weak" early game. Champs are not worth ignoring if their only weakness is fighting when there are at least 3 champs fighting it to even have a chance of killing it when it blows your team up.
For example
. 1 or 2 kills and he is automatically able to 1v1 anybody and 1v2 anyone. He can vulture kills and all of the sudden be a massive threat. #1 for counter play removing crits from Alpha Strike. #2 allow him to be AS slowed. Doesn't hit him that hard before you can react and gives some more champs a chance against him.
. It's hard to push him out of lane with most of the champs. You need someone like an adc or Bard/Gnar to shove him out of top lane and keep him away because the second he gets around 100 stacks he can start to ignore most tops due to having 15% free lifesteal at that point. I honestly think his wither needs to last a little bit shorter or have a slightly longer CD late game (to give you a window to escape from him).
. I'm not sure I even have to explain this one. Weak pre-3 then facerolls if she lands one spear. "Weak" now because Riot said tanks are strong. Needs some damage trimmed off the spears and should be fine. Prefferably the scaling should be 40%->30% and 120%->90% scaling. Trims excess damage off her spears and will make her still be able to delete squishies if she goes in. Also, heal scaling 50%->30% with AS buff removed (why is it even there?).
. The second he hits 6 you die. He ults you with visions on his pool and you are almost guaranteed to be dead. If you could at least time a dash to escape his ult it would be ok, but it will follow you no matter how far you run. Base damage from 250/400/550->175/325/475. Still allows him to destroy people in 1v1s. But at least he can no longer 100-0 people who are on par with him early game.
can blow you up the second she hits 3 because she just needs 1 Q to machine gun you to death and doesn't fall off due to her passive. Also, I want to note, her role is not supposed to be a machine gun mage. Cass is supposed to be a damage over time poison mage make her back into that role. Although, she is pretty dealable late game, the only way to kill her is to stay out of range until she fucks up.
Reasoning:
Awhile back (early S4/end of S3) was a perma ban because he had a "weak" early game and was weak to teams and ramped up into a monster late game. Riot finally figured out he wasn't really that weak and fixed him. Right now he is still in a good spot, and may even start to see competitive play now that tanks are on the rise (because he does well against them).
S3 used to be a monster because she still had the same if not better late game but a much better early game due to her pin applying up to 2 stacks of silver bolts and could fire one to the target while flying. They removed the first stack on the E and left the pin procing silver bolts as well as removed her ability to shoot a shot immediately after firing it. This actually fixed her and put her as a good example of a hyper carry with a window to shut down.
I don't know if I even need to explain how much he has gutted because he has too much "utility". Idk why people still play him so much. He has his hook and lantern and unless his carry can actually use his hook it is a waste for nothing other than maybe peeling. Flay can be situationally useful, but rarely is. His box is laughable now, does full damage to only one target while having a slow that most champs can ignore even though it is 99% (dashes OP). He also had his shield on his W nerfed hard (like 10% more shielding to only 2 targets instead of 5).
This is not meant as a rant. This is a legitimate problem with the game. Riot shoves stuff under the rug and ignores these champs while the player base doesn't seem to care and is more focused on bandwagoning the same few champs for months at a time when it really is a problem spurred by poor choice in item balance.
Honestly, the solution may even be item variety. If we get more choice in items with actual actives I feel like even some of these champs and future problem champs could be more bearable in their current state.
, and has low range? Gigantical mana costs, instapushes lane and is immobile? And with a bad lategame thanks to bad teamfighting and auto stunning Ult?