Why does Thornmail not have grevoius wounds
says
needs grevious wounds
says
needs grevious wounds
Because
is supposed to be counterbuilt by lifesteal,
and grievous wounds would trump that.
deals a pathetic amount of magic damage which automatically gets reduced by magic resist. lifesteal is not a counter to
. its a counter to everything. If an enemy tank builds a
the adc should be forced into buying a magic resist item because grevoius wounds would be deadly.
but if you build more armor with it the more the passive does
and thronmail should never be your only defensive item.
right then the adc gets
and all your armor is useless on top of the fact that
will also reduce
damage and they litterally heal more damage than you can deal with it.
early game example:
100 adc damage 30 magic resist vs 100 bonus armor 33.3333% damage reduction
67 damage
41 damage to adc before resistance 23% damage reduction 32 damage after resistance
10% lifesteal from 67 damage
6 heal gained
Total damage to adc from thornmail after healing = 26 damage
Late game example: 300 Adc damage 30 magic resist vs 500 bonus armor 83% damage reduction
minus lord domenics 45% armor pen 344 bonus armor remaining 7% armor pen from masteries 320 armor remaining 76% damage reduction
300 damage Infinity edge modifier 250% 750 damage minus damage reduction 180 damage
148 damage to adc before resistance 23% damage reduction 114 damage after resistance 12% damage reduction from phantom dancer 101 damage after phantom dancer reduction
20% lifesteal from 180 damage
36 health healed
Total damage to adc from thornmail after healing = 65
yet you are basing that total on thornmail alone. not base armor, armor from runes or masteries or health or anything else
we are talking 100 fuckin armor for 2350 gold .
the most in the game. for the cheapest
and THORNMAIL IS SITUATIONAL ITEM ONLY
AND NEEDS TO BE BUILT WITH OTHER ARMOR ITEMS TO MAKE IT MORE EFFECTIVE
just as adcs need ad, crit and attack speed to be useful
thronmail benefits from more armor and health
PS
armor reduces the amount of healing via lifesteal.
65 damage from a late game item is nothing. 500 armor is crazy high and only
can get that. If you stack that much armor and it still feels like your paper. I played a game yesterday I had 430 armor and tyrnd was hitting me for 700 per auto.
you do know he gets more crit chance the more fury/rage he has and he does more damage on Qs the lower his hp is you cant out fight him unless you have a champ like JAX who is equally fed... other then that you have to burst him
and items like
would work together to negate alot of his damage output
and oh
is great vs him too
part of the issue in that game... is your team had no good cc to lock him down... you had no threat of burst damage... or ap damage. and over all the damage output by your team was crap.
and you gave him 1st blood and got set behind and he got rolling from that.
and if you upgraded your smite to red smite.. you can reduce the damage he does to you if you are fighting him and you smite him. and you can do true damage to him.
there alot of ways to win that.
you got beat... and its he played well , its not the champ or the items.
what am i looking at
evidence that thornmail works just fine
100 armor for 2350 gold most armor item in the game. and the cheapest
the passive scales with the more armor you stack.
you see me with one damage item ROA as top lane tank maokai out damaging my team. and couldnt while having thronmail
get morellos with it, its considered magic damage i think