what if walls themselves would have a cooldown for illaois tentacles?
i feel illaoi has so many issues, its not even funny anymore. and i dont mean that shes too strong.
shes just too strong in some situations and entirely worthless in most of the rest. right now shes like 100% lane bully and absolutely nothing outside of the lane phase. imo here are the problems with the way her kit currently works out.
- taking out tentacles is extremely risky and often not rewarding for melee champions.
since they always spawn on walls, the windows to stand there and auto attack a tentacle and not get your spirit hooked or smacked by her q are incredibly small. in many cases you manipulate the minion wave to move to the side to have cover while attacking it, a new tentacle will instantly spawn in its place and youll feel like shit and you accomplished nothing.
solution:
giving walls themselves a cooldown for her tentacles would be one way to deal with that. you take out a tentacle and she cant immediately place another one in the same spot.
- on the other hand shes completely worthless against ranged matchups
since they can attack tentacles from safe positions behind minions almost all of the time, even into bushes without direct vision, it becomes absolutely braindead for a champion with ranged auto attacks to play against her. seriously, if youre playing a ranged champion and lose lane against an illaoi, you should reevaluate your life choices that have brought you to install this game, because you have to be the absolute worst player in the history of mobas.
solution:
the change to be able to attack tentacles from outside bushes was never neccessary. the official reasoning for the change was that enemies should always be able to assess illaois strength when entering into a fight with her, and that invisible tentacles are unfair (hello
to which this reasoning apparantly doesnt apply). having vision on the target doesnt mean they have to be able to attack it. i think it would be fair to make her tentacles visible, but not targetable from ouside bushes. then ranged champions have to walk into the same vulnerable positions as melee champions to remove them
- her mid to lagemame is completely worthless
as soon as the game moves into a phase that is focused entirely on movement around the map, she simply doesnt have the time to stay in one spot for a minute, waiting for her passive and set up tentacles in the area.
additionally even if she had a favourable melee matchup in lane, in skirmishes and teamfights shes faced with the same problem of ranged champs being able to take out her tentacles with ease.
solution:
this could again be fixed by giving walls a cooldown to spawn tentacles instead of putting it on her passive. mid/lategame this cooldown should be apropriately small. basically she walks into an area where a skirmish breaks out and spawns tentacles almost immediately everywhere. but as soon as theyre all removed, the walls take a while to spawn new tentacles. but this would at least give her the ability to roam around the map, have a window to be part of a fight and not leave 70% of her power glued to the walls in top lane.
discuss.
players, I don't know if my words will sound unbiased. But I will try.