Why Teemo Has a Hard Time Being Viable

Meep Man··2 votes·908 views

To get to the answer quickly, it's because he isn't different enough from another on-hit champion named Kayle . Kayle has a lot more in-combat use from Teemo overall while Teemo is much more about objective control, but has more counters to his niche. Allow me to explain. DISCLAIMER: I am not saying Kayle is poorly designed or saying she is OP, I am just showing her in comparison to Teemo. Kayle is not all that bad.

Teemo Q- Targeted Nuke with Blind Kayle Q- Targeted Nuke with Slow and Defense Shred Very similar spells when you get down to it used for similar purposes, being poke in lane that is also often time used to initiate a fight/trade. Teemo's deals a decently large amount of damage with good scaling plus a blind, which is really what makes Teemo really annoying in lane to deal with. HOWEVER, then we have Kayle. Targeted nuke, still, with slightly lower base damage. However, the scaling is arguably much better since it has a 20% AP lower AP Ratio, but also comes with a huge 100% bonus AD ratio as well. The crowd control it offers is arguably not as useful, being a slow, but it also shreds the target's defenses, meaning it has both defensive and offensive uses. Teemo's CC is 75% of the time used defensively so the enemy can't hurt you, but Kayle's can be used both ways due to the flexibility of a slow and defense shred combination. Slow itself can be both offensive and defensive, but the added shred makes it really a general power house spell compared to Teemo's Q. This is also not mentioning that Kayle's is slightly longer range.

Teemo W- Speed Boost that is doubled when activated; non-active boost is disabled from towers and champions Kayle W- Active Heal and Speed Boost Kayle's, once again, has a lot more put into it. A Heal and a Speed Boost is a lot better arguably than a passive out of combat speed boost and a boost of in-combat movement speed. This isn't mentioning that Kayle's speed boost scales with AP. Now, it does cost more mana sure, but Teemo's has a slightly longer cool down as well. HOWEVER, Kayle can also use her's on another ally, Teemo cannot. The point is, Teemo's W and Kayle's W are much alike, but Kayle's can be used in a much larger variety of situations and on another ally at the cost of a higher mana cost which isn't huge outside the laning phase.

Teemo E- On-Hit Magic Damage with Poison; Single Target Kayle E- On-Hit Magic Damage; AoE The main reasons both are on-hit champions, we have their Es. Teemo's E is a single target on-hit that applies a poison effect. Great for hit and run. Kayle's E is an AoE effect and makes her Ranged. Teemo's E naturally lends itself to a hit and run effect (which makes me wonder why his passive gives attack speed but whatever), and Kayle's E is an AoE team fight shred monster. Due to the duration combined with cool down of Kayle's E, she can become ranged at nearly all times, but it still has to be balanced as an active effect because it costs mana and has a cool down. It can go either ways here as to which is stronger, but when you get to the technical side of things, it becomes clear that Kayle's E is more powerful. The main reason being is the active portion of it applies spell effects, meaning Kayle get's to have AoE slows on her basic attacks with just a Rylai's, where as Teemo needs a Frozen Mallet and Runnan's for this to happen, neither items giving him any AP to boost his other abilities. To shorten this, Kayle's E is much more powerful.

Then we have the final spells, being both of their ultimates. Neither are alike at all and THIS IS WHERE TEEMO'S NICHE IS AT! If you wanted an on-hit champion, you pick Kayle because she is in a lot of ways better than Teemo at that niche. Teemo is one of, if not the only champion in the game with traps as powerful as his are, since they are his ultimate. His niche is born here. HOWEVER, it has been nerfed a lot over the years. It's AP Ratio has been decreased and base damage decreased. It's duration has been halved as well, meaning you can only get half the normal map control than before, WHICH IS A HUGE HIT! Sure, it has bonus range now, but that ISN'T WHY YOU PICK TEEMO. If you wanted some huge team fight damage over time plus slow, you could easily go to someone that is much better at that, like Anivia or Viktor . Teemo's is a trap and it's effectiveness as a trap has been nothing but nerfed over the years, making the main reason to choose Teemo over anyone else become less and less. Teemo has a hard time being viable because other on-hit champions are better at being on-hit and his niche has been nerfed SO MUCH. For this reason exactly, Teemo needs to be changed because right now he is in a terrible spot. Now, I would like to say that Kayle is not in the bad here. Kayle is PERFECTLY FINE the way she is (kind of), providing a good niche with her ultimate and some unique gameplay with her E. However, she just outclasses Teemo so much that it makes it hard to argue to pick Teemo over her when she can carry a game so much better, leaving Teemo with his extremely nerfed shrooms. Teemo needs to be changed to help his niche and, in my eyes, will have to abusing a broken item to ever become viable in the game, which is very sad.

18 Comments

JayHog19921 votes

Being a Teemo main, I can agree, I struggle really bad playing out there in the Rift that most of the times I'm caught playing jungle or barely hanging in top.

I could wish for a rework of him, maybe give him a more viable kit? But with mage AND marksman update gone by, doubt he'll get any attention for now. If ANY this year.

Meep Man1 votes

His shrooms are being buffed on the PBE, but is it really enough? Will just a mana cost reduction and small CD buff be enough to amplify his "Trap Niche" enough to make him viable? No. I extremely doubt it. I really want to like playing Teemo, but he just doesn't feel strong in what he SHOULD be strong in, instead just kind of being a champion that is mediocre in everything he does.

The only way I see Teemo becoming viable is with the item 3124 change making him abuse the item's double on-hit passive to just become a shred machine. But then again, Kayle can do the same and probably better as well since she makes use of both AD and AP, which the item provides. So even if Teemo becomes a good champion, Kayle will become a great champion at the same niche. Whenever Teemo gets stronger, another champion becomes stronger at the same thing by much more.

JayHog19921 votes

His shroom's were reverted back to normal, but they ARE planning to decrease his Q cooldown, not much compared to the shrooms, but meh.

And once was 16/0 in a Teemo top game, but sadly, even that fed, I still felt like I couldn't do anything to help my team finish the game fast. On the bright side, I could burst down half their team.

Xelnex1 votes

That was helpful, had no idea Kayle was that good in team fights...

Meep Man1 votes

Kayle is innately powerful in team fights even if she doesn't deal any damage because her R makes a champion immune to damage. Now, as I said in the OP, this is in comparison to Teemo. Kayle is a team fight monster compared to Teemo.

Xelnex1 votes

Teemo scares me ....

SwapShadows1 votes

why do people want overbearingly broken champions to be viable?

Meep Man1 votes

BOOM, THE ISSUE! My exact point. Teemo is broken. The ONLY way he would be viable is if he abused something in the game to become extremely annoying and cause himself to be nerfed. I'm NOT saying I want Teemo to be viable, I'm saying I want him to be FIXED. Not viable exactly, but fixed so he CAN BECOME viable. A world where the current Teemo is near the top of the food chain would be AWFUL for reasons stated above. Teemo needs his niche to become BETTER and more HEALTHY for the game, being a Trap champion.

The Last Ballad1 votes

Teemo is the "swift scout". That title to me means he should be going into the enemy jungle and trapping all over the place, while using his passive to avoid the enemy jungler. However he is not really played as this, or, as far as I know, can be played like this.

Oleandervine1 votes

Teemo is one of those champions like Evelynn or Yorick; their kit is inherently problematic so that they're either OMFGBURNTHEPLACEDOWNANDCACKLE or a step above sleeping in a cardboard box in a dumpster. They need reworks badly to fix the problems with their kits so that Riot can adequately balance them without making them utter terrors. At least Yorick is getting overhauled later this year.

Meep Man1 votes

This is a problem as well (problems everywhere here). Teemo has become iconic, unlike Eve and Yorick who are just monsters in the shadows. His current kit has become a thing people have come to see as Teemo. People don't want Teemo to be reworked because it's almost become his THING to be a balancing mess and be annoying.

venomous frost1 votes

it's also because his E makes him want to scale with AS, but it reduces the effectiveness of the ability by a lot.

let me explain: when teemo attacks somebody with E, he gains on hit damage, and a damage over time. However, if you have more than 1 attack per second (1 AS) the damage over time will not tick as it will be refreshed by a new AA. thus it completely ignores the AP ratio of the DoT cutting the ability's damage by a lot.

Meep Man1 votes

Another problem I did not even know. It's like the more I find out about Teemo, the more and more I come to realize just how much he needs work. Thanks for pointing this out.

SrbLud1 votes

Teemo has a problem because he has very few uses mid-late game unless fed hard. That becomes an issue because he is easy to counter and can be shut down really early. He is the god of 1-30 and teams that are yet to learn how to put some pressure on him. When you know how to deal with him he just becomes slightly anoying at his best. His kit and/or base stats need a slight rework to make him more consistent. He can either be god tier or outright not impactfull. There are more champions like that but he is in the spotlight because of his fame.

Meep Man1 votes

I think the fact that this thread is getting down votes, and then you go down to the comment section and notice both sides of the argument are getting down voted proves the point I made below that the community is very divided about Teemo about what's his problem and how it should be handled. It also shows why Teemo isn't getting changes, because Riot has no idea what we want with the hamster.

Blazing Tenshi1 votes

Sweeper needs to not disable his shrooms. Revealing them is fine but instead of the enemy still needed to move around them they can run right through them. Maybe just reveal the silhouette of the shrooms like it does to stealth champs. Other champions don't have this issues due to their traps not being their niche.

MrLlamaWaffle1 votes

You have 2 options...

-Destroy his identity and rework him to make him less cancerous and annoying

or

-Keep him an unviable, fan favorite, annoying, money maker champion

CoolKnightST1 votes

Teemo needs a rework. To be honnest their is a lot of things they can do with him. What I would like to see is that he's able to bounce off his shrooms.

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