Having 67% kill participation and only 1000 more gold than the support is pretty unhealthy

Yenn··2 votes·1,461 views

Can this please be fixed for next season? Kill gold is one of the worst mechanics in the game, and causes more problems than it solves with how much damage there is. Having all of the gold incidentally concentrated in a single carry lets them do so much damage that their opponents just get deleted with no chance to retaliate.

The same issue applies to bounties. Some opponent has a 1000g bounty, your team has to 3v1 them to get a kill and blows a bunch of summoners.. And the Soraka just happens to get the killing blow. That 1000g bounty goes to Soraka and the other two champions, who the gold would be more impactful on, get a whopping 75g for their hard work.

This is an out-dated mechanic that contributes heavily to snowballing. It would be better if kill gold, including bounty, were distributed amongst the participants, so we don't end up in scenarios like this.

11 Comments

Posui Gart8 votes

It would be better if kill gold, including bounty, were distributed amongst the participants

We had a meta like this. Bounty was distributed, first tower gold was distributed etc. You had 0 chance of solo carrying anything, the best option after winning lanes was grouping as 5 and deathballing around the map, comebacks were much less likely and so on.

Thingamajig2 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=VGFtzKXY,comment-id=0000,timestamp=2019-10-15T09:33:06.242+0000)

We had a meta like this. Bounty was distributed, first tower gold was distributed etc. You had 0 chance of solo carrying anything, the best option after winning lanes was grouping as 5 and deathballing around the map, comebacks were much less likely and so on.

oh man i completely forgot about this abomination of a meta thanks for reminding me asshole... xD

Verxint1 votes

That happened when it was all distributed to the whole team.

I'd say a better gold bonus for people who assist on the bounty wouldn't bring that meta back

Yenn1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=VGFtzKXY,comment-id=0000,timestamp=2019-10-15T09:33:06.242+0000)

We had a meta like this. Bounty was distributed, first tower gold was distributed etc. You had 0 chance of solo carrying anything, the best option after winning lanes was grouping as 5 and deathballing around the map, comebacks were much less likely and so on.

Except I've played in every season and this was exclusively because of turret gold, not kill gold.

ZephyrDrake1 votes

{quoted}

Except I've played in every season and this was exclusively because of turret gold, not kill gold.

except that it was also because of kill gold. The instant a team got ahead EVERYONE in that team got ahead making it much less likely for the opposing team to ever make a comeback. Now only ONE dude gets all the gold so you have a clear target to deny, attack or zone unlike before that it didn't mattered at all what you did since if one dude was fed, everyone was fed.

Star PlatinumELO4 votes

2017 called, it wants the terrible meta you described back.

Shahamut1 votes

I think there is too much random gold generation in the game. Support items, klepto, tower plates, shutdowns, pyke...

Yenn1 votes

https://i.imgur.com/hEJ6rXW.jpg[]

Nice post, it contributes a lot to the discussion on the topic.

Can mods start banning people this? Even if this game didn't exist, this is a completely useless post with no purpose other than to derail the thread.

ZackTheWaffleMan1 votes

just play HotS

Thingamajig

low creep score probably missed a lot of minions probabyl wasn't part of taking turret plates while your support was

you having as much or barely more gold than your support just means that you are a deadweight in most of your games

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