@Riot Proposed changes for Heimerdinger
The Donger has been sitting at a comfortable win rate of 53-55% for a very long time. What I am proposing isn't really a nerf, but a redistribution of his power across his kit. This will still keep him very viable but lower the overall toxicity of his kit.
First off his turrets. The damage on these needs to be lowered. This makes Heimer have to be more involved with last hitting minions and allows him to actually be dived by a good mid and jungle team combo without the high chance of a double kill for Heimer. In return, the durability of the turrets will be increased to keep them from being instantly deleted by enemy champions and the CD will be slightly lowered.
The micro rockets are fine. They provide long range poke with good damage at a fair mana cost. Plus they are a skill shot that actually takes some skill.
The grenades are what will be buffed to compensate for the nerf to the turrets. Increase the damage and have the stun scale up on levels from 1 second at level 1 to 2 seconds at max rank. Being that this is also a skill shot, it will require Heimer to be more involved with fights and make better decisions.
His ult can remain basically the same with a slight decrease on turret damage and a slight increase on grenade damage in line with the above changes. With this change, Heimer will really have to decide which of the 3 ults best fits the situation.
This will move Heimerdinger from being just a sit back and farm mage to one more involved with what is going on in the game. Plus moving his kit towards more skillshots will lesson the hate most players have towards him by increasing counterplay. Hopefully you agree with these proposals, if not, I would love to hear the logic behind not going this direction. Thanks for reading!