Varus; Gameplay Tweak
Okay so Varus has a super solid kit; but his passive is just very meh slash useless. Since it is a reset passive like Jinx but mediocre attack speed that he cannot use because either the fight is already won which he needed the attack speed at the start of the fight or the enemy is running away against an immobile marksman where he used his snare and slow already because best used at the start of the fight to follow up on an engage from your team. So all suggestions around this subject need to keep in mind: longer range marksman, immobile, and high damage, with high utility (but still lower than Ashe).
Basic Attack Range: 575 units; nothing changed, just for context
Living Vengeance (Passive): Range: 1000 units Varus gains 50 bonus range to his basic attacks for 3 seconds whenever an unit, ally or enemy, dies near him.
Varus gains 75/100/125 [@levels 1/7/13] bonus range to his basic attacks for 6 seconds upon gaining a kill or assist.
NOTE: These bonus do not stack on top of each other, only the greater effect takes place.
Blighted Quiver (W): Passive: Varus gains 5/10/15/20/25% bonus attack speed. This bonus doubles for 5 seconds upon executes, kills, or assists.
NOTE: Everything else on this ability is the same; just an added attack speed passive to go with an on-hit spell.
Okay so I took the name Living Vengeance and applied as Varus is living and trying to get vengeance for the dead with the increased basic attack range for a short time to get off damage to try to resort in a kill; also granting a reset mechanic that instead of giving mobility Varus becomes a very long range champion to try to 'snowball' fights like a reset champion would (now this reset mechanic is technically in place now just a poop-tastic variation with a mediocre attack speed buff). Since Varus' bow in a way a living thing it can grow so granting a short duration range steroid does make sense and activating upon dying units, ally or enemy, makes sense for his overall theme. Plus I think this would a very unique mechanic both for Varus and among all the champions as a whole. Also I do not feel like Varus needs to give up anything for this buff because it doesn't grant any power to his spells, but it does place Varus more towards being a hyper marksman basic attacker; and dying minions is great in a siege scenario since he gets slightly more range whenever a unit dies near him.
Hope you enjoy the idea! ~ Stacona
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