Diana can now R to friendly characters / wards
Personally I think it'd add a needed escape to her kit without being too OP.
To be able to jump in then jump out she'd have to mark the target with Q to get the double ultimate.
She'd be ultimately sacrificing damage by putting her ultimate on full cool down (because you can't mark friendly characters / wards with Q), so there'd be a nice trade off and decision making element to it as well.
Thoughts?

all have no escapes if they all in which is supposed to be the way an Assassin is played. High risk for high reward not like
cough
to the list
so core on her.