62 Comments

Penns28 votes

Probably because there isnt always an even number of 5 man premades in ranked.. maybe.. idk.

TheLittlestLulu6 votes

{quoted}

Probably because there isnt always an even number of 5 man premades in ranked.. maybe.. idk.

That was also true in team ranked before that got deleted, and I don't recall that ever being a problem.

Penns14 votes

Well maybe 98% was just rhetorical because 100% is like a promise. Idk tho, I didnt read it anywhere lol.

iamthegoatofwar1 votes

I agree with you.

My Waifu Vanilla10 votes

Agreed. Why does my cleaner only kill 99.9% of germs? It's so in case something DOES show up, they can say they never promised 100% chance.

Anihaku2 votes

^ exactly. There will always be exceptions and 98% gives Riot the room for these exceptions. All hell would break loose if they said 100% or even 99%.......

Imagine the community reaction if Riot claimed 100% [zombie-brand-mindblown]

TingTingin2 votes

dont you think 98 is a little overly specific 99 seems like it would make more sense

Photos of Ghosts1 votes

As they said, it was a problem in some servers where the queue could be empty for days.

chipndip11 votes

{quoted}

That was also true in team ranked before that got deleted, and I don't recall that ever being a problem.

Well hence why it got deleted.

ABlueQuaker14 votes

Let's be real here, though, it's not like those 5-man teams are playing vs. 5 solo Q players - it would be a 4-man + 1, or a 3-man + 2-man. It's unrealistic to expect teams to be even in such a random environment. You could just as likely have a 2-man+3-man vs. 2-man+2-man+solo.

TheLittlestLulu9 votes

[{quoted}](name=A Blue Quaker,realm=OCE,application-id=3ErqAdtq,discussion-id=V5QOoe8Y,comment-id=0002,timestamp=2016-01-28T15:45:23.916+0000)

Let's be real here, though, it's not like those 5-man teams are playing vs. 5 solo Q players - it would be a 4-man + 1, or a 3-man + 2-man. It's unrealistic to expect teams to be even in such a random environment. You could just as likely have a 2-man+3-man vs. 2-man+2-man+solo.

So why even let mixed teams be in the same ranked queue?

Old Man Teeto4 votes

So why even have a ranked mode that isn't 5v5 teams?

TheLittlestLulu6 votes

{quoted}

So why even have a ranked mode that isn't 5v5 teams?

Solo ranked was a measurement of individual skill while team ranked was a measurement of a team's performance.

I have no idea what dynamic queue is supposed to be.

Erockandroll3 votes

{quoted}

Solo ranked was a measurement of individual skill while team ranked was a measurement of a team's performance.

I have no idea what dynamic queue is supposed to be.

Well potentially speaking. (Assuming people are respecting the honor system.) Dynamic Queue can take solo Skill and sub divide it between the different roles. Which can highlight peoples best positions, as well as the best champions in said position.

Also, the concept of individual skill and team performance is not mutually exclusive to either Q. Communication and teamwork can be present or absent regardless if a team is a premade or 5 strangers. And anyone who is performing poorly on a individual level is going to drag their team down.

Crownsy2 votes

oh bullshit. True solo Q was a measurement of : did I get 4 decent teammates, or do we have a troll or two?

I for one am much more happy with playing with the 3 - 4 people I've been playing with, and only needing one person to be a decent teammate.

Darkwind4 votes

it is true that a given game has a certain amount of chance or luck involved. Also, your true average performance can never be known. However, we can use solo queue and statistics to become extremely confident that our estimate of your performance over the course of a large number of games is close to your true performance.

The way we can do this is through the use of a concept known as Regression toward the Mean. The idea is that as sample size N increases, the probability that the sample mean, Xbar, is close to the population mean, mu, increases. So, as we play more games of solo queue, we become more confident that the performance measured in the games in solo q accurately represents the total performance.

We can use Xbar as a Point Estimate; this point estimate is your current Elo. However, a Point Estimate is only a guess. It could be right, but it is much more likely to be wrong. So in this sense, it's true that Xbar (your current elo) is probably wrong. Fortunately, we can use Confidence Intervals to create a range that we are very confident that mu lies within. Even better, we can control HOW confident we are that mu is within the range by altering the width of the Confidence Interval. Without access to the data behind league and league systems, I couldn't tell you exactly how confident I could be that you're within 50 LP of your true Elo after say, 100 games. However, I can tell you about what it will look like. After a large number of games- which could be 100, 250, or 1000 depending upon Variance, but is likely to be close to 100-250 in my opinion- I'd expect to be at least 95% confident that Xbar was within +/- 50 LP of mu. Further, I'd expect to be at least 99.999999% confident that Xbar was within +/- 500 LP (difference between silver/gold, ect). At that confidence level, I'd expect 3 players per 300,000,000 ranked players to be off by 500 LP or more after that given large number of games. I consider this pretty conservative, as it's entirely plausible that I would be order of magnitude more confident about each of these cases than I've described. I would be very surprised to find that the confidence interval were less precise than I have described here.

Additionally, given that trolls/unskilled players are randomly occurring, and assuming that you are not unskilled or a troll, this estimate is actually biased in your favor. The probability of your team getting one or more trolls is given by: 1-[1-(Probability of a Given Player Being A Troll)]^4. The probability of your team getting one or more trolls is given by: 1-[1-(Probability of a Given Player Being a Troll)]^5.

The first number will always be less than the second, because YOU are guaranteed to not be a troll, thus biasing the result in your favor. So in conclusion, while you are correct that an individual game is partially a game of chance, over the course of a large number of games this chance is mitigated to the point of being irrelevant.

If the wikipedia articles are too archaic for you, and you'd like to understand what I'm talkign about, I'd recommend Khan Academy. There are serveral videos there on the relevant topics that are quite good and easy to understand.

001100013 votes

Wow, I hope you realize, you just popped the heads of about 99.9% who will read this...gj!

Tbh, the participation award comment sums it up, that is all that dynamic queue is...so fucking American.

Darkwind10 votes

I have no idea what dynamic queue is supposed to be.

"normals for people that want a participation trophy"

-irot 2016

Quepha1 votes

{quoted}

So why even let mixed teams be in the same ranked queue?

To reduce queue times and allow teams of friends that normally play together still be able to queue up if one of their regulars is missing.

Celeste Benal1 votes

Fuck that shit. PArt of having a team is having alternates. If you have a team and can't fill open slots because player 4 is sick that day, go solo.

Quepha2 votes

[{quoted}](name=Celeste Benal,realm=NA,application-id=3ErqAdtq,discussion-id=V5QOoe8Y,comment-id=0002000000010000,timestamp=2016-01-28T19:55:16.742+0000)

Fuck that shit. PArt of having a team is having alternates. If you have a team and can't fill open slots because player 4 is sick that day, go solo.

That's a ridiculous standard for anyone below the pro level.

LaughingStapler1 votes

{quoted}

So why even let mixed teams be in the same ranked queue?

This is why only Solo Que has internal validity for rankings. I consider Dynamic Ranked Que more like a tryhard normal game since it's fundamentally flawed as a ranked system.

Llanite1 votes

Because it's the point of dynamic queue?

Curling Veigar7 votes

because it's a more professional number than 100% and also more feasible

y'know, like how "9 out of 10 doctors recommend this medicine"? that sort of thing, TLL

kaltenashes2 votes
Tysmin1 votes

the 10th doctor is compelled to not do what the other 9 are regardless of the facts and science behind whatever is being polled.

kaltenashes1 votes

but still there is a % that he might be right not recommending

Tysmin1 votes

that is why they are compelled to not recommend it

IS3E531E3F9643915 votes

because nothing's perfect

Catastrop3 votes

Because not everything is perfect, just be glad they even fixed it, gosh.

Korillo2 votes

How many games are played a day? This stat probably means there are hundreds of games played everyday where 5-man premades are playing against non-premades. 2% may be a low percentage, but with the amount of games played a day it's still a high frequency - and I imagine frustrating to those who have to play them.

UB3R 1337 H4X4 votes

It is more likely a rhetoric designed to account for an occasional flaw.

Spacesuit Spiff2 votes

Ok so 2% of ranked games might be a ridiculous stomp... ... ... ... oh wait

Joe Dredd1 votes

tbh the chances of you going against a 5 man are miniscule I don't have the exact numbers but im sure only a fraction of all games. and then multiply that fraction times 2%

Transgressor1 votes

x1 million games every 12 hours

Joe Dredd1 votes

still an extremely small percentage.

Transgressor1 votes

Let's say 20,000 games x10 players who had a shitty game because of unbalanced teams= 200,000 players who have a really fucking bad game every 12 hours.

Apparently your small greately differs from my small. There are games out there that would die from such numbers.

Joe Dredd1 votes

that 2% doesnt mean you have to go against 5 solo you prob go against a 4 or 3 man in that 2% and 5 man vs 4 man + 1 solo isnt a bad game

Transgressor1 votes

You know, there are people who actually enjoy a fair and competitive matchup.

And I don't care what that 2% represents. I don't give a shit whether there is a 3 or 4-man premade, the fact is, it's unbalanced.

Simple as that.

Vistha Kai1 votes

2%... This reminds me of that one quote.

Million-to-one chances crop up nine times out of ten.

elon wątroba1 votes

Guess that 2 % is for #higheloproblemz.

Handin Out Naps1 votes

I had to play with a 4 man premade yesterday. Most tilt enducing game of ranked I have ever played in my life. So happy they did baron 3 times after I tried explaining to them how easy it was for the enemy team to steal it. Needless to say baron got stolen 3 times and I lost a 100% winrate on a champ after the 7th game. Can't wait for solo q to be released, dynamic q is a joke.

SirHeavyScrotum1 votes

I feel like eventually it's better to go against a 4-man premade than to wait forever on another 5 man. Everyone would rather just get in game at that point.

Abyssphere1 votes

Because a 5 man premade going against a 4 man premade in 2% of games involving 5 man premades isn't that big a deal?

S H A Y C 01 votes

Its ok..usually there is a couple really good ones playing with their lower elo buddies...check lolnexus, identfy the one getting carried..and proceed to place them in a full banana tilt rage until they start flipping tables by camping the bitch tits out of their lane. GG

Eeyore1 votes

Because the other 2% of the time they're against a 4+1 or a 3+2, and I don't see that as being a problem? You'll never get a team of 5 individuals versus a team of 5 premades.

It's probably more to do with the number of 4-man teams than the number of 5-man teams.

Gimpy891 votes

{quoted}

Out of curiosity why is there even a 2% chance of a 5-man premade getting matched against something else?

Sincerely,

http://puu.sh/hsKiT.gif http://puu.sh/hsKji.gif http://puu.sh/hsKjw.gif http://puu.sh/hsKjI.gif

yea the system shouldn't allow these 2% of completely unfair games to even occur.

Monkey D Luffy1 votes

downvoted for that stupid gif (both of them)

TheLittlestLulu1 votes

[{quoted}](name=Seto Kaiba,realm=OCE,application-id=3ErqAdtq,discussion-id=V5QOoe8Y,comment-id=0018,timestamp=2016-01-29T09:35:06.917+0000)

downvoted for that stupid gif (both of them)

Jokes on you there is actually three of them.

rtbf2256182411 votes

I believe, because there can be matchmaking occurances to put solo players against lower players that are in a 5-man premade and vice versa, to balance it out. As we know, premade duos and such used to go against higher opponents and i used to get more duo players when i had very high MMR influxes.

PS:That "Littlest" gave me cancer.

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