Varus; Small Gameplay Update
Okay so Varus is a cool dude, a longer than average range marksman, megaman Q with the Piercing Arrow, Blight, and of course worms and hentai with his ultimate. You can think of this a little bit like an Ashe change, where one of his current spells becomes combined to give him three spells and an ultimate plus for Varus' case a passive that he can actually use and is useful.
Basic Attack Range: 575 units [unchanged, its for context]
Blighted Quiver (Passive): Passive Ranks: @levels 1/5/9/13/17 Varus deals 10(+1 per champion level)(+25%AP) bonus magic damage on-hit.
Varus' basic attacks also apply stacks of Blight for 6 seconds stacking up to 3 times which each Blight stack deals 1/2/3/4/5%(+1% per 50AP) of the target's maximum health as bonus magic damage. Blight detonates from Varus' damaging spells on the affected targets.
Living Vengeance (W): Cooldown: 16 seconds; Cost: 35 Mana; Aura Range: 1000 units Passive: Whenever an ally or enemy champion or structure dies near Varus he then gains 95(+10 per champion level) units as bonus range to his basic attacks for the next 6 seconds.
Active: Varus becomes furious granting himself 40/70/100/130/160% bonus attack speed for the next 3 seconds which this duration extends by 1 second for every time Varus kills an unfriendly unit up to a cap of 7 total seconds.
To clarify, only changes I done were to his Passive and W. So the passive I made to the new Living Vengeance is in a way similar to a Jinx passive, just instead of movement speed Varus gains an absurd amount of range (850 at level 18) to clean up kills like a reset champion, but without the mobility. I wanted to keep/have a reset mechanic onto Varus, but one that was actually useful rather than a trash attack speed buff that he couldn't even use when he gets it, plus it goes with his theme to get stronger in some way when things die around him.
Hope you appreciate the idea! ~ Stacona