A Better Leaver Buster

Stacona··1 votes·646 views

Think dodge penalty, but more extreme to discourage leaving and is an instant [automatic] thing that resets daily just like dodge penalties reset daily.

So an immediate effect that resets every day is better because players who DC are not the one's being punished, just the ones who actually leave are. So this new idea system will only directly affect the guilty and the innocent are not getting punished. To add on if you keep trying to play when there are outside factors preventing you from actually playing the game this system also prevents you to keep playing more games in this scenario as well.

So example of what I am thinking is, and all timers will begin immediately AFTER the game is fully finished:

Case #1: 1st Leaver Penalty for the day is 30 minutes 2nd Leaver Penalty for the day is 60 minutes 3rd Leaver Penalty for the rest of the day you cannot play a match-made game with a minimum of 12 hours

IF Case #1 is too forgiving with a 3 strikes you are out for playing that day then Case #2 will be the system:

Case #2: 1st Leaver Penalty for the day 30 minutes 2nd Leaver Penalty for the rest of the day you cannot play a match-made game with a minimum of 8 hours

Now none of these are bans, they are just severe timer penalties, so you can still explore and do things in the PVP.net client and all that, just cannot play match-made games until your Leaver Penalty timer is up. Minimum hours is so one does not get the most severe penalty at 11:58 p.m. and then wait 3 minutes and they can play again, this will prevent those exploit cases.


So meanwhile having a system that does not punish immediately and when it does punish has its so purpose to annoy the player to make him frustrated and create a very unhealthy atmosphere in the following game which will spread like the plague. Meanwhile a more severe Dodge Penalty mechanic is better since it grants immediate and at the moment consequences which means players are less likely to intentionally leave games; and in the case of disconnects they will either not feel an impact [because they are not the problematic that makes games un-enjoyable] as well as prevent them from keep playing for that day if they are having something like internet issues and allows them to focus on trying or waiting for the issue to be fixed rather than keep on playing games for that day.

4 Comments

KaileeNox1 votes

Maybe, but I think riot needs to fix the leaver buster system and make it capable to tell when there is problems with their servers and connections. Today I received a leaver buster strike due to

Network Operations – 14 minutes ago We're currently seeing issues with Verizon FiOS that may result in lag or difficulties with logging in.

spent 16 minutes trying to get into game... as I finally do, 1 minute later team surrenders and I for some reason get penalized.

Erockandroll1 votes

{quoted}

Maybe, but I think riot needs to fix the leaver buster system and make it capable to tell when there is problems with their servers and connections. Today I received a leaver buster strike due to

Network Operations – 14 minutes ago We're currently seeing issues with Verizon FiOS that may result in lag or difficulties with logging in.

spent 16 minutes trying to get into game... as I finally do, 1 minute later team surrenders and I for some reason get penalized.

Riot's trying to be fair, but if Verizon is having problems, it's not with their servers. It may not be possible for leaver buster to even deturman what your network provider is.

I would like to see more player punishments in general. Paticuarlly if the AFKer is raging the whole time.

KaileeNox1 votes

If anything the Leaver Buster system should reference the provider and determine whether or not that Riot is having trouble with the provider.

Network Operations – 14 minutes ago We're currently seeing issues with Verizon FiOS that may result in lag or difficulties with logging in.

If it can read shit like Verizon FiOS, it should know that it shouldnt trigger on those being subjected to horrible lag or issues.

Stacona1 votes

Impossible to tell the difference, but with a system that resets daily like dodge penalties then it will discourage leaving, but not punish disconnects; a disconnect won't be able to play for that day while a leaver can ruin games for others for that day, the leaver penalty being exactly but more severe than dodge penalty makes it for intentional leavers are punished and prevent them from leaving in the future knowing they get immediately punished for doing it; because the current system is so bad all it does is adds stress forcing the player to play games that they may hate their teammates just in the lobby, or they are just stressed because of how the wait time operates just like promo matches which no one likes - stress just creates much higher chances of toxicity so the leaver buster actually is so bad it increases the toxicity rate rather than decrease it

so having a daily reset like dodge penalties is good because it grants immediate consequence for your actions, but allows for a fresh start and a new chance another day after you take a break for the day since the last game frustrated you so much you wanted to leave, taking the breather allows you to reset for the rest of the day and night and come back the next day or whatever to have a new open mind and attitude - but the current leaver buster does the complete opposite where if you come back with a fresh and renewed spirit having a persistent and delayed punishment places you in a foul mood once you already dwelled on your thoughts causing the player to have a much higher chance to be toxic in that game when in reality if you take a break for a day you should be going in with a good mindset and not a foul one

anyways, just saying why an immediate penalty system that resets and grants a clean slate every day is a better one; you typically see a lot less dodges because players know their is an immediate penalty system, especially if they have to wait 30 minutes after their first daily dodge... obviously i am not trying to encourage anyone leaving a game, but i still want to grant that "one free leave" if that makes sense every day to let players know if something happens they are not immediately locked out of playing league for that day, there will be a 3 or 2 strike system, because adding stress to a game only creates toxicity something which Riot unfortunately has not realized

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