Mage Update - Damage, Survivability, Resources (mana vs manaless champs)
Mage Update - Damage, Survivability, Resources (mana vs manaless champs)
So this is one of the GLARING issues AP mids have vs AD mids
Almost all AD mids are manaless (even the mana ones have very low mana costs and use auto attacks for damage)
AP Mage Combos at lvls 3-5 take ~30-40% of your mana
MOST Mages have to use spells to farm CS and
gives you 5 mana for a CS......
If I have to use a spell to get that CS it is a net loss of 40-70 mana depending on the Mage
When a AP Mage goes for a full combo vs a Manaless AD going for theirs the AP mage will do the same or LESS damage And yet has LESS sustain as well.
We have to build mana or mana regen items while manaless go right for DAMAGE items
So at lvl 6-10 the Manaless champ will have more damage and more Def and can Combo over and over while the AP Mage will have less damage and less Def just to be able to comp. This and Ap Mages are less mobile as well.
This is the main reason why AP mages mid SUCK right now.
Zed, Yasuo build 
Mage builds
or 
So Manaless gets Offense and Def (because they have no need for sustain as D-Blade gives that) While Mage ether picks Sustain (no damage boost and no Def) or Damage and Def (but less then AD version) and no sustain.
See the issue?
When a Trade happens the Mage will use 40-60% of their mana in the combos. This will take MINUTES to get back
While the Manaless will be able to trade again in 20-30s
The Mages damage is LESS then the Manaless because of items
In the Mage Rework they need to address this issue.6