The only changes Windwall Needs

Shahamut··2 votes·275 views
  1. Fix the size (no longer grows in size with rank) to be the size of live rank 2 or 3.

  2. Reduce and make duration scale with Level. 1/1.25/1.50/1.75/2 seconds.

  3. Have the wall Spawn at his auto range, reduce drift so that it ends in about the same spot.

  4. Compensate with a SLIGHTLY lower cooldown. (nothing major, 2 to 4 seconds at max rank is all I was thinking tops)

What this does: Makes windwall a more skill expressive ability (can't block by throwing wall in opposite direction, and have to react a bit sooner since it doesn't spawn in your hit box), With less zoning capabilities till late game (since its his last skill maxed) and even late game the duration should feel less oppressive as its almost 1/2 of live duration (3.75 seconds).

6 Comments

Shahamut1 votes

For anyone looking at this and going " OMG ITS ONLY NERFS NO COMPENSATION!!"

I love Yasuo, RIOT is going to rebalance him. I assume that any power removed here will end up somewhere else in his kit.

VyleExyle1 votes

I voted no because while that would make it more skill-oriented (and thereby raising the skill cap, it would also allow you to spam it more frequently and every now and then a blind squirrel finds a nut, it would also be overly effective in slowing down ranged champions.

Currently (longer CD) its more of a strategic choice when to use it, so you need to time it to negate a more important skill, which feels fucking awesome when you block something like a hook or 2, an MF ult or a Ace in the Hole

Shahamut1 votes

Current cooldown is: 26 / 24 / 22 / 20 / 18

When I say SLIGHT cooldown, Im not thinking anything drastic, something like 2 to 4 seconds.

Not that I would be upset if the cooldown remained the same, I was simply thinking a slight reduction since it will be overall smaller and last MUCH less time, (especially since it is last skill maxed) that a small reduction seemed fair.

Either way, if that is your only objection, I call it a success none the less, thanks for sharing! :)

Im going to edit that into the post for clarification.

NGNL Asian1 votes

I want it higher cd, not moving, lower duration and smaller. The fact that the abillity can block every projectile is pretty dum and it's range is pretty stupid too

Shahamut1 votes

The cooldown is already pretty high, even with my suggested compensation, its not like its going to be up 2x per fight.

Not moving? It basically doesn't it just drifts forward a bit. I am not sure what your problem with that aspect is?

Im suggesting it be smaller?

It can block any projectile fired into it. That isn't so much the problem. Right now, the bigger problem is how long (in the right scenarios) it can lock certain champions out of a fight. 2 seconds is plenty long, and it won't be that long til he is level 18 with my suggestion here.

I really have no idea why you think its range is stupid... what?

Aside from all of that, its not as if windwall has zero counter play. It is, however, a solid defensive skill that fits his character thematic. Right now its just a little too strong in the right scenarios.

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