Is Wukong the oldest champ that has no kit changes?

Eedat··30 votes·4,596 views

MonkeyKing was released in 2011. Since then he has had no changes made to his kit. He's received a few numbers adjustments spaced years apart. Are there any other champs that are older that have had no new mechanics or abilities added or modified?

Karthus? I know he got a VU but not sure about any gameplay updates outside numbers changes. I think he used to have a passive effect that reduced his death timer

Anyway, feel free to post your main that has been completely neglected for 5+ years too

138 Comments

TempName7481420 votes

Jax

Eedat13 votes

His counterstrike used to give passive dodge chance. Also, it didn't used to give damage reduction for AOE damage. He actually got a large update in season 2

TempName7481412 votes

you said 5 years

Professor Ward7 votes

Malphite Malphite Malphite Malphite Malphite Malphite Basically identical to his release, other than a q/w button swap, closing in on a decade ago. (2009)

V0.9.22.16

Granite Shield (Innate) Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.

Ground Slam Ground Slam (Q) Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.

Seismic Shard (W) Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.

Brutal Strikes (E) Passive: Malphite's attacks deal damage to units around his target. Active: Malphite's damage is increased by a large %.

Unstoppable Force Unstoppable Force (Ultimate) Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.

Eedat3 votes

Patch 5.11

Brutal Strikes reworked REMOVED: Passive splash damage, bonus armor and bonus attack damage upon activation. NEW PASSIVE: Grants 10 / 15 / 20 / 25 / 30% bonus armor. NEW ACTIVE: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies NEW EFFECT: Enhanced attacks display the area of effect radius. NEW EFFECT: Enhanced attacks use Malphite's critical strike animation.

Then it had an armor damage ratio tacked onto it shortly after

Professor Ward2 votes

{quoted}

REMOVED: Passive splash damage, bonus armor and bonus attack damage upon activation. NEW PASSIVE: Grants 10 / 15 / 20 / 25 / 30% bonus armor. NEW ACTIVE: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies NEW EFFECT: Enhanced attacks display the area of effect radius. NEW EFFECT: Enhanced attacks use Malphite's critical strike animation.

Read this, and truly realize how miniscule it is, this is quality of life over anything.

Tldr

Removed: Active Splash damage, armor, bonus attack damage

Given: Passive Splash damage, armor, bonus attack damage

The crit animation and aoe vision are about all hes gotten.

Eedat8 votes

They reworked a basic ability considerable. I agree that it wasn't any crazy drastic change, but this is a thread solely about the absolute most neglected champs. That's enough to bump him off the list

Z3Sleeper2 votes

It was actually a pretty major change. He went from being useless after Q and E to being able to outdamage a ton of top laners by slapping them with W.

The big change was the change from bonus AD to a base bonus damage on-hit that scales with Armor.

You can also add in his passive now increasing his Armor as well.

Those are actually some major kit changes imo.

The Yetii Rider5 votes

Nocturne is older than Wukong by a few months, and he hasn't received any major changes.

Fleiryn4 votes

are you guts forgetting someone Tryndamere

Sun Wu Ryuumoku2 votes

V6.10 Undying Rage Undying Rage Minimum health increased to 30 / 50 / 70 from 1. REMOVED: Healing Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends.

you blac irl3 votes

SINGED AND NUNU ARE PROBABILY THE OLDEST LMAO

Eedat25 votes

They both have had mechanics added. Singed got a root on his W. Nunu got a new passive fairly recently plus his W gives AP now. That one was this season even

Child of the Pit1 votes

Not the root was new, the grounded effect it was afaik

Z3Sleeper14 votes

Both are new.

Hibeki8 votes

Singed also had his passive changed entirely

rtbf2256182412 votes

Singed also got that movement speed thing on his passive added.

Seilleas8 votes

[{quoted}](name=you blac irl,realm=EUW,application-id=3ErqAdtq,discussion-id=UzdzM1pw,comment-id=0002,timestamp=2018-03-17T17:34:13.440+0000)

SINGED AND NUNU ARE PROBABILY THE OLDEST LMAO

singed passive,W and E got changed quite recently tho? season or so nunu W and Q change like 2 patches ago

haaaaaaalp3 votes

Irelia got a bunch of number changes but no real mechanics change. Don't remember if annie got any major functionality changes but she feels the same.

Eedat7 votes

Irelia is actually the next rework. Annie got the enraged Tibbers mechanic and her E was changed from flat defenses to % damage reduction

Z3Sleeper4 votes

They removed her nerf mechanic awhile back that causes her to be nerfed every patch.

That's a pretty big buff if you ask me.

Tokogawaruf2 votes

I might be wrong, but isn´t Fiddlesticks the oldest unchanged Champ? I Mean hes even from the LoL Beta.

If im wrong tho, i fully agree with you on MonkeyKing being the oldest unchanged

Eedat14 votes

Fiddle got a new passive in season 6. Also they added a mechanic to his W in season 7

Tokogawaruf2 votes

kk then i agree on Wu.

Primaquarius1 votes

[deleted]

Eedat12 votes

Sona? She got a full rework that altered all of her basic abilities and an added CDR mechanic on her ult. That was season 5 or 6 I think

Primaquarius1 votes

You might have noticed the "full rework" provided the cover to reduce her overall healing. When Ardent came out, they had an easy opening to nerf her hard over several patches

What is the point of Sona if nobody likes her kit

Eedat2 votes

And added the shielding?

Primaquarius1 votes

[deleted]

Eedat2 votes

I don't have the patience to sit here and argue with someone who thinks being being able to spam shields on her entire team with practically no CD after level 11 isn't useful. Have fun whining just to whine

Primaquarius1 votes

Depends on if the team takes advantage of it or not. Im sorry youve never had a team that doesnt, but Im only compaining because those teams are all I ever get when I pick Sona

Eedat8 votes

This is a thread about champs that have had no changes and you're over here complaining about her relatively recent rework. You don't see the issue here and why it's annoying as hell?

Tèrminus1 votes

Kayle's actually tied with Wukong, I think.

Her last big gameplay changes were in the same patch Wukong was released.

Eedat5 votes

V5.13 Righteous Fury NEW PASSIVE: Kayle's basic attacks deal 10 / 15 / 20 / 25 / 30 (+ 15% AP) bonus magic damage. Active now states that it "increases the passive damage" to the active amount for the duration.

yoshi27901 votes

But is that really a big kit change?

Eedat3 votes

No, but we're trying to find the absolute most neglected champ so little things do matter on this list

Z3Sleeper3 votes

I think adding a mechanic to an ability that causes Kayle to passively deal bonus damage on regular basic attacks counts as a mechanical change.

dunder kill1 votes

Anivia

Eedat8 votes

6.23 Frostbite Cooldown reduced to 4 seconds at all ranks from 5. REMOVED: Double damage versus Chilled targets. NEW EFFECT: Double damage to targets recently damaged by Flash Frost Flash Frost or by a fully formed Glacial Storm Glacial Storm.

6.9 Glacial Storm NEW PASSIVE: Increases Chill's movement speed Slow icon slow by 0 / 10 / 20%, for a total of 20 / 30 / 40%. Chill is applied by Flash Frost and Glacial Storm. REMOVED: Chill's attack speed slow. Now has a cast animation. Not a cast time. Cast range increased to 685 from 625. Effectively the same as her attack range, barring edge/center-range differences. Radius reduced to 150 from 400.

yoshi27901 votes

Riven ?

Eedat6 votes

V3.8 Broken Wings NEW EFFECT: Third cast allows Riven to go through some terrain when positioned accordingly. Third cast's displacement changed to knockup from knockback.

Automated Riven5 votes

To be fair, the wallhop was already a feature/bug they just fixed it so it was easier. and the knockback to knockup barely changed anything. It just made it so that you could still stun people if they were at the max range of your q.

kda akali2 votes

Riot changed the way her Q works awhile ago to make it easier to fast Q I think.

Doozku3 votes

Is that really a big kit change though?

vgamedude1 votes

Kennen

Eedat6 votes

Not even close

V7.13 Electrical Surge Electrical Surge NEW EFFECT: Passive now deals 15 / 20 / 25 / 30 / 35 base damage. NEW EFFECT: Passive now scales with 30% AP. Passive AD ratio changed to 60% bonus AD at all ranks from 40 / 50 / 60 / 70 / 80% AD. NEW EFFECT: Passive counter increments upon launching an attack, previously was upon landing a hit. Runaan's Hurricane item Runaan's Hurricane no longer grants extra stacks on secondary targets.

6.9 Slicing Maelstrom Duration reduced to 3 seconds at all ranks from 3 / 4 / 5. Damage tick interval increased to 0.5 seconds from 0.25. NEW EFFECT: Targeting changed to all enemies within AoE from random. REMOVED: 3-hits-per-target limit. NEW EFFECT: Enemies take 25% less damage with each successive hit, down to a minimum of 50%. As a result of these changes, maximum possible individual damage increased to 300 / 543.75 / 787.5 (+ 150% AP) from 240 / 435 / 630 (+ 120% AP)

SpecterVonBaren1 votes

Amumu

Eedat8 votes

V7.7 Cursed Touch REMOVED: Basic attacks reduces target's magic resistance by 15 / 20 / 25 for 3 seconds. NEW EFFECT: Basic attacks apply Curse on target for 3 seconds. Cursed target receive 15% bonus true damage from all incoming magic damage. Despair Base damage per second increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24. NEW EFFECT: Damage now applies every half second instead of every second. NEW EFFECT: Now refreshes Curse on targets. Curse of the Sad Mummy NEW EFFECT: Now applies Curse on targets.

Meep Man1 votes

What do you mean mechanics?

Teemo technically hasn't really been changed at all other than number adjustments.

AbyssionKnight9 votes

Shroom bounces would count as a mechanical change.

The mechanics around his stealth in bushes also changed.

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