Assassin's path is pretty much inferior to hookshot/wall dive
Compare the two:
HOOKSHOT/WALL DIVE
#1 Can be casted at range #2 has direct combat purposes in the form of a mini quinn vault that also gives camille a strong AS steroid #3 Terrain can be passed while simultaneously dashing into an enemy on the opposite side for the effects written above in point #2 #4 Has no cooldown on specific pieces of terrain #5 Not reliant on any sort of scale for the terrain-bypass speed #6 Can be used to jump off of the wall instead of having to go through it to the other side #7 CAN BE USED ON THE WALLS LOCATED AT THE EDGES OF THE MAP (due to #6)
ASSASSIN'S PATH
#1 Can only be casted at melee range #2 has no direct combat purposes, it is purely a roam ability #3 Has a long ass freaking cooldown on specific instances of terrain #4 dash speed is dependent on Movement Speed #5 Once dash is started it cannot be overridden to jump off the same wall in any direction, AKA you're forced to have to jump through the wall to the other side #6 cannot be used on terrain at the edges of the map due to #5
The only real pro Assasin's path has over hookshot/wall dive is that it has a lower cooldown (So long as you aren't trying to jump over the same piece of terrain, then assassin's path's cooldown is massively inferior to wall dive). However, the max rank cooldown difference of 8 seconds (assuming camille hasn't itemized any cdr which is stupid since she rushes tri force) is rather negligible since many times you are crossing through a piece of terrain and then walking for a bit before crossing the next instance of terrain.
Ideally a red will come in and either:
#1 concede that either camille is retarded or talon sucks #2 somehow justify this (I would be baffled, but at least its a red coming in and showing the community why riot has allowed this to happen).