Unpopular opinion : Winrate is NOT an OPness indicator.

0 Hogapu··2 votes·708 views
Progressions since last patch - League of Legends

On this website we can compare winrate and playrate by patch. Remember, Janna was nerfed last patch : her shield decays over time, and enchanter items got nerfed.

Janna's winrate progression : -0.3% I mean, for such a big nerf to her, she only lost 0.3% winrate which is NOTHING. If winrate were really representative we should see a much higher number. + the meta doesn't particularly favour Janna, as she doesn't have as much adcs to peel (with whom she excels the most)

Secondly, seeRyze who is at ~44% winrate that still is played by proplayer_ because he is strong enough for being played_. (source : https://www.probuilds.net/champions/details/Ryze)

winrate should NOT be an OPness indicator whatsoever, because it simply doesn't mean anything. Using winrate stats should never be a thing.

5 Comments

Silly Neeko3 votes

Agreed. It is like judging people based on their ranks alone.

There is just way too many variables that you dont know. There could just be a lot of janna players hard carried, and less ryze players that did.

Lets have shrex1 votes

{quoted}

Agreed. It is like judging people based on their ranks alone.

There is just way too many variables that you dont know. There could just be a lot of janna players hard carried, and less ryze players that did.

It's the point about janna tho. She used to be so strong that fed or not she had the same purpose in the game. Most janna players don't "carry" they just peel for the carries. Her peel tools were simply too strong and too rewarding for no effort.

I'd say it depends of the champion, for instance AurelionSol has a high-winrate because he's really difficult to play and most people give up on him after a few games, leaving one-trick who learned the champ and are really good at him. Doesn't mean he's broken

Malix Farwin1 votes

Unpopular opinion indeed. WR is a direct coalition to how OP something is or not if you know how to process it. Example, 51% WR Zed or Yasuo for example means they are overtuned. Its means despite how difficult those champions are to perform well for most of the community, they are seeing high WRs. Another example would be if Annie having 51% WR, not a big deal, she is an easy champion and on overage should see more success then champions that are harder to play.

Basically in an ideal world(will never happen) you would be able to sort champions by WR and see the highest ones being the easiest champions and the lowest ones being the hardest.

With that being said if you are meaning WR gauge specifically "Opness" then you are wrong. If mean WR and how healthy a champion is, thats another story entirely.

Silly Neeko1 votes

Not entirely true. Every time that 1 champ was in a game, 9 others were as well. 4 on your team could be carrying the 1 champ hard.... so many variables that go into that.

I would say average KDA would be a better factor, but the champ in question could just be being hard carried by the jungler for example, and literally being hand giving the champ kills.... and then it is also skewed based on people farming kills instead of ending...

In the end, there is no perfect way. It needs to be a combination of many things and not just one.

Same as judging people based on their rank.

0 Hogapu1 votes

With that being said if you are meaning WR gauge specifically "Opness" then you are wrong. If mean WR and how healthy a champion is, thats another story entirely.

I dont understand this part. Got the first one I said winrate actually wasn't an 'opness' factor...

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