Viktor Passive Cores- Core Parts AND Upgrades
One of the main issues with Viktor is that, unlike someone like Rengar, his signature item which is also his passive fills an item slot. While his passive is great and all for the AP per level, I feel like this passive could be made into an interesting gameplay experience instead of an upgradable item that just gets better as you evolve it. Instead, why not flesh out the item and make the cores have an actual build path instead of BOOM, your core is better. I think it would be great if Viktor could have multiple cores also since you would be sacrificing item slots for a better passive/abilites/whatever. So all in all, the changes needed for Viktor are (in my mind)...
- The Ability to Have More than One Core
- Core Parts
- Changes to Gravity and Power Augments to Make Them More Advertising
- Stage Three Cores and Possibly an Ultimate Core
1. Core Parts
Viktor is a hextech inventor, not an alchemist from Fullmetal Alchemist. He can't just make gold turn into an upgraded core. Core parts would be a great part to have in the game, thematically and gameplay wise since Viktor will be able to not wait a bit in order to have a power spike with a sudden upgraded ability and a decent bit of stats. Each core should have parts that go into it (including the base core or the cores before it), each unique to truly show out that Viktor is an inventor and genius. As well, stage three cores (later in this page) could have more advanced recipes (one more item or so) to show that they are advanced pieces of machinery. IN ADDITION, I think it is important to note that parts for higher stage pieces cannot be obtained until you complete the stage that unlocks it. For example, you couldn't be able to get a Chemical Tank before you get an Augment: Death, Power, or Gravity.
(WARNING: Meh names)
AUGMENT: Death Parts
1.) Part- Death Core 450 Gold +25 Ability Power
2.) Part- Flame Engine 475 Gold UNIQUE Passive- Incomplete Burn Enemies hit by Viktor's Death Laser take 20% of the damage they take from the laser over 4 seconds as magic damage
AUGMENT: Power Parts
1.) Part- Power Core 450 Gold +175 Health +3 Health Regen per 5 Seconds
2.) Part- Motion Battery 475 Gold UNIQUE Passive- Insecure Power Viktor gains 10% movement speed that decays over 3 seconds and all of his other cool downs are reduced by 0.75 seconds when he gains the shield from Power Transfer
AUGMENT: Gravity Parts
1.) Part- Gravity Core 450 Gold +4 Mana Regen per 5 Seconds +125 Mana +5% Cool Down Reduction
2.) Part- Weight Device 475 Gold UNIQUE Passive- Broken Gravity Machine Viktor's Gravity Field has a 15% increased cast range and now also slows the enemies' cool down timer's speed by 2% per slow stack as well (meaning this temporarily increases the cool downs of the enemy's abilities while they are slowed or stunned). This is applied until the stun is complete or they leave the field
2. Changes to Gravity and Power Augments
I feel as though the Gravity and Power cores are completely outclassed by the Death core simply because it offers extra magic damage in the form of a damage over time that SCALES off of the power of Death Laser. You can make a lot out of damage from on-spell effects and such. Therefore I feel like the other cores need a buff since, not only are their effects underwhelming, they just don't simply compete on the same level of Augment: Death, especially Gravity.
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AUGMENT: Power Changes 1000 Gold (unchanged) +225 Health (+5 More Health) +6 Health Regen per 5 Seconds (unchanged) UNIQUE Passive +3 Ability Power per Level UNIQUE Passive- Secure Power Viktor gains 25% movement speed for 3 seconds and reduces his other ability's cool downs by 1.5 seconds when he gains the shield from Power Transfer. This does not stack with Insecure Power (added the reducing cool down effect as a buff and since Viktor's other abilities have slightly above average cool downs)
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AUGMENT: Gravity Changes 1000 Gold (unchanged) +250 Mana (+50 mana) +6 Mana Regen per 5 Seconds (+1 Mana Regen) +10% Cool Down Reduction (Unchanged) UNIQUE Passive +3 Ability Power Per Level UNIQUE Passive- Gravity Machine Viktor's Gravity Field has a 30% increased cast range and slows the enemy's cool down timers by 6% per slow stack as well. This is applied until the stun is completed or they leave the field. This does not stack with Broken Gravity Machine
Stage Three Cores and the Ultimate Core
By Stage Three Cores, I am of course talking of a combination of two of the previous cores to make a better core that has better stats, a tiny bit better versions of the passives, and most importantly takes up one item slot instead of two.
1.) AUGMENT: Crush Combination of the Augment: Death and Augment: Gravity 2300 Gold +75 Ability Power +550 Mana +7 Mana Regen per 5 Seconds +15% Cool Down Reduction UNIQUE Passive +3 Ability Power per Level UNIQUE Passive- Agonizing Burn Viktor's Death Ray sets his target aflame to take 35% additional magic damage over 4 seconds. This does not stack with Incomplete Burn UNIQUE Passive- Gravity Machine Viktor's Gravity Field has a 30% increased cast range and slows the enemy's cool down timers by 7% per slow stack as well. This is applied until the stun is completed or they leave the field. This does not stack with Broken Gravity Machine Recipe: AUGMENT: Death AUGMENT: Gravity Hextech Fuel Battery Mana Energizer
Hextech Fuel Battery 425 Gold +25 Ability Power
Mana Energizer 425 Gold +275 Mana
2.) AUGMENT: Tyrant Combination of the Augment: Death and Augment: Gravity 2300 Gold +65 Ability Power +450 Health +8 Health Regen per 5 Seconds UNIQUE Passive +3 Ability Power per Level UNIQUE Passive- Agonizing Burn Viktor's Death Ray sets his target aflame to take 35% additional magic damage over 4 seconds. This does not stack with Incomplete Burn UNIQUE Passive- Secure Power Viktor's Power Transfer grants him 40% increased movement speed for 3 seconds and reduces his other ability's cool downs by 1.75 seconds. This does not stack with Insecure Power Recipe: AUGMENT: Death AUGMENT: Power Electric Rod Thick Metal Coating
Electric Rod 400 Gold +20 Ability Power
Thick Metal Coating 450 Gold +200 Health
3.) AUGMENT: Vacuum Combination of the Augment: Power and Augment: Gravity 2300 Gold +300 Health +19 Health Regen per 5 Seconds +325 Mana +15 Mana Regen per 5 Seconds +15% Cool Down Reduction UNIQUE Passive +3 Ability Power per Level UNIQUE Passive- Secure Power Viktor's Power Transfer grants him 40% increased movement speed for 3 seconds and reduces his other ability's cool downs by 1.75 seconds. This does not stack with Insecure Power UNIQUE Passive- Gravity Machine Viktor's Gravity Field has a 30% increased cast range and slows the enemy's cool down timers by 7% per slow stack as well. This is applied until the stun is completed or they leave the field. This does not stack with Broken Gravity Machine Recipe: AUGMENT: Power AUGMENT: Gravity Singularity Cube Chemical Tank
Singularity Cube 425 Gold +8 Mana Regen per 5 Seconds
Chemical Tank 425 Gold +13 Health Regen per 5 Seconds
(NOTE: THE ULTIMATE CORE WOULD ONLY BE IMPLEMENTED IF VIKTOR STILL PROVED TO BE WEAK AFTER ALL THIS (doubtful)
- AUGMENT: Ultimate Combination of the Augment: Crush, Augment: Tyant, and Augment: Vacuum Requirements: Level 18 You can only obtain ONE AUGMENT: Ultimate per match 7000 Gold +140 Ability Power +750 Health +27 Health Regen per 5 Seconds +900 Mana +22 Mana Regen per 5 Seconds +20% Cool Down Reduction UNIQUE Passive +3 Ability Power per Level UNIQUE Passive- Agonizing Burn Viktor's Death Laser deals 40% additional magic damage over 4 seconds. The target has their magic resist reduced by 5% per second as well, returning back to normal 2 seconds after the burn has finished. This does not stack with Incomplete Burn UNIQUE Passive- Secure Power Viktor's Power Transfer gives him 45% movement speed for 3 seconds, causes him to ignore unit collision for 3.5 seconds, and causes his other ability's cool downs to be reduced by 2 seconds when he gains the shield from this ability. This does not stack with Insecure Power UNIQUE Passive- Gravity Machine Viktor's Gravity Field has 35% increased cast range, 20% increased area of effect, and slows the enemy's cool down timers by 8% per slow stack as well,. This is applied until the stun is completed or after they have left the field. This does not stack with Broken Gravity Machine UNIQUE Passive- Grand Storm Viktor's Chaos Storm now stuns the enemy for 0.75 seconds upon activation instead of silencing for 0.5 seconds, lasts for 9 seconds from 7 seconds, and moves 35% quicker
I would love some creative feedback from you guys since this is my first time doing this big of a champion change. Thanks for reading if you read through the whole thing as well!