Evelynn's charm defeats the whole purpose of her stealth
What's the point of sneaking up on your enemies if they can see when you want to go in, who you want to go in on, and how you plan to go in?
What's the point of sneaking up on your enemies if they can see when you want to go in, who you want to go in on, and how you plan to go in?
"HAI GUYS IMA GANK NOW, IS THAT OKAY? YEAH? OKAY! HERE I COME!"
They don't really. They see an indicator of the direction but they don't really get to see you. Plus, it is only very briefly. It's just about having at least some kind of warning instead of dying instantly from stealth. Same reason why Rengar got an indicator
[{quoted}](name=King of Demons,realm=EUW,application-id=3ErqAdtq,discussion-id=UpLP6vrJ,comment-id=0000,timestamp=2017-10-22T23:40:31.804+0000)
They don't really. They see an indicator of the direction but they don't really get to see you. Plus, it is only very briefly. It's just about having at least some kind of warning instead of dying instantly from stealth. Same reason why Rengar got an indicator
Meanwhile:
"UAH HA HA HA I WAS HIDING!"
They just should add a green gas screen border for enemies if Twitch is in x range in camo. Would give a warning, not giving away Twitch's exact position and fits thematically (enemy can smell Twitch).
If I see a hot pink heart come above my head as it slowly fills up into full color, I think I'd either flash, or just straight up run.
But you can position yourself to where the champ runs straight into you. And the pay off of letting the charm charges to full is worth the risk because her burst is ridiculous.
If I see a hot pink heart come above my head as it slowly fills up into full color, I think I'd either flash, or just straight up run.
If you flash because of just that, well then she already won.
Counter play.
Yep it's daft but it's the reason why she was gutted previously
