Garen rework to make him viable
Passive: There's no reason Garen shouldn't be able to jungle. New: No longer stopped by jungle monsters.
Q: Garen's main trouble is that he gets kited to death by ranged champions, we should address that. New effect: Next attack will now make Garen leap to the target (500 range).
W: We should rework this ability as it's current iteration is weak and boring. New: No longer gives armor/mr when killing creeps. New: Duration changed to 5 seconds at all ranks. New: Now passively gives Garen 5/10/15/20/25% critical strike chance and damage reduction. New: Active now doubles the passive bonus.
E: No changes.
R: The villain mechanics are not cool for both parties, it's too random and chaotic to be useful. New: Remove villain mechanic. New: Ult now deals true damage to all targets. New: Ult now has an AD ratio of 1% per 3 AD.
Aghanim's scepter: Causes Judgment to give Garen a 50% speed boost and make him immune to crowd control.
be the only one allowed to get a full reset on Ult?