Garen rework to make him viable

TeemoXNidalee··7 votes·568 views

Passive: There's no reason Garen shouldn't be able to jungle. New: No longer stopped by jungle monsters.

Q: Garen's main trouble is that he gets kited to death by ranged champions, we should address that. New effect: Next attack will now make Garen leap to the target (500 range).

W: We should rework this ability as it's current iteration is weak and boring. New: No longer gives armor/mr when killing creeps. New: Duration changed to 5 seconds at all ranks. New: Now passively gives Garen 5/10/15/20/25% critical strike chance and damage reduction. New: Active now doubles the passive bonus.

E: No changes.

R: The villain mechanics are not cool for both parties, it's too random and chaotic to be useful. New: Remove villain mechanic. New: Ult now deals true damage to all targets. New: Ult now has an AD ratio of 1% per 3 AD.

Aghanim's scepter: Causes Judgment to give Garen a 50% speed boost and make him immune to crowd control.

4 Comments

An Enemy Sutando6 votes

More than a rework, this is a "how to make Garen absolutely broken" thread.

Shadòw2 votes

his R should also reset on kill.

why should Darius be the only one allowed to get a full reset on Ult?

TeemoXNidalee1 votes

{quoted}

his R should also reset on kill.

why should Darius be the only one allowed to get a full reset on Ult?

Yeah, forgot this

Lord Phazanor 1 votes

When the trolling is so well done that it could be mistakenly taken seriously.

More from Gameplay

More by TeemoXNidalee