Lets get this straight

Literal Hitler··1 votes·599 views

Riot only likes balancing champions that make flashy and interesting plays,riot could care less about non mobile-non high risk champions like Zilean.

Notice that people like Vayne,Lee Sin,Zed and Riven(Pseudo) are all getting buffed indirectly by the armor changes and personal buffs RIGHT before worlds.

There is no point to gameplay and balance because our decisions for the most part are non import to them.

3 Comments

Voidgolem2 votes

probably because when zilean is allowed to be strong the game stops being fun for everyone else involved.

67chrome1 votes

Riot only likes balancing champions that make flashy and interesting plays,riot could care less about non mobile-non high risk champions like Zilean.

I'm not sure "like" or "dislike" really come into play with Riot. As a successful company, they're more interested in making objective decisions over subjective ones.

And generally speaking - there main objective is making the game feel like it has solid design and gameplay, so they promote champions with solid counter-play, aesthetics, play patterns, and gameply - while downplaying champions lacking counter-play, riddled with anti-patterns, and bad gameplay.

Regardless of how annoying it is Zed has been a top-tier champion for several seasons, he's still a really solidly designed champion.


As for Riven and Vayne - it's important to consider the game is balanced with the competitive level in mind. Those champions simply aren't amazing picks at the competitive level, nobody's really going to ban them out or pick them as a top priority.

All they really have is an unusually high amount of fame from walloping scrub-lords. They aren't even exactly good at winning vs. scrubs with ~50% win rates, they just hog a lot of glory by winning via getting kills rather than controlling objectives, zonning, sieging, or solid team-fights.


Finally, a 99% movement speed boost isn't exactly not mobility in regards to Zilean. I wouldn't really call him immobile. With the range of his bombs and what his ult does, I'd call him low risk rather than the alternative as well.

joebobby14121 votes

Now, "Let's get this straight" those big flashy plays are high level mechanically and strategically intensive plays only performed by top level players. You know how there is that idea of "difficult champions"? The idea isn't just so that it is harder to play them, but that it is harder to play them to their full potential. A non-mobile non-high risk champion is easier to play and easier to master. Where as a very mobile high risk champion will be more difficult to learn and much harder to master, with the intention at the end of the day being that when played perfectly they would be better than a champion that has less mobility and risk. It makes sense that for top level players those champions would be more of a focus for balance than someone who is pretty well balanced at the other end of that spectrum. The exception here being that if someone who is pretty easy to play and master was too strong, they very easily dominate the entire game. No other relatively simple champions could compete with them and only the best players on harder champions would stand a chance.

I know, not everyone is a pro-player, but it sounded more like you thought Riot was pushing for more action packed games over balance which I don't think is the case. I do agree that Riot shouldn't pander solely to the pro-players, but I also think that they should get some priority in balance. Would you rather have a champion that bronze players can play badly and do decently with, but is completely broken when played at a professional level? Or, a champion that bronze players can play badly and do badly with while at the professional level it is played well and does well?

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